Today on Headline RePLAY: A status update on the Microsoft
vs. Sony console war, a third of gamers prefer digital and why Castlevania: Lords of Shadow DLC sucked.
Are you curious on the status of the Microsoft vs.
Sony console war? As this console generation draws to a close, an infographic shows
that it’s a close fight: the Xbox 360 is winning—barely, by 4 million units
sold worldwide.
The chart made by Console Fanboyism reports that
the 360 sold over 66 million units vs. the PS3’s 62 million. The sales figures
are then divided by a six-year period, region, games sold, and other data like
controller preference.
It concludes that Microsoft will have the edge
entering the next generation of consoles due to advancements it made with the
Kinect.
Ultimately, seeing how Nintendo’s Wii fared
alongside the 360 and PS3 would’ve been far more telling than just a direct
comparison of the two.
|Source: Destructoid
More than one-third of video game consumers who
bought games in the past three months rather purchase a game digitally than a
physical copy, a study by the NPD Group found; a 10 percent increase from last
year.
“Gamers are growing more comfortable in acquiring
content online, as we saw the preference for digital increase ten percentage
points from last year,” observed NPD analyst Liam Callahan. “The proliferation
of free games on mobile devices has reduced the barrier of entry for online
gaming to zero, fueling an increase in acquisition.”
The Online Gaming 2012 report data was collected
over a three week period and included nearly 8,500 respondents. The report
noted that 40% of those surveyed acquired at least one game in both physical
and digital formats.
|Source: IGN
The Castlevania:
Lords of Shadow team were victims of their own success, says producer David
Cox, explaining why despite the game’s success its only two pieces of DLC were both
poorly reviewed and sold.
“The problem was that the game’s success caught everyone by surprise,” David Cox told Gameranx, specifically talking about Lords of Shadow DLC “Reverie” and “Resurrection.” “It caught senior management by surprise and they want us to do DLC. We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake. It was rushed. We had to rush it to the market.”
Cox says if he and his team can go back and redo DLC
it would have to be planned from the “get go” and be a side story that “enriches
the original story” versus a continuation.
“When you have success there’s pressure on you to bring
something else to market very quickly,” he explained. “And I think it was wrong
of us to do that.”
As far as the upcoming Lords of Shadow 2 is concerned, Cox refuses to comment. But if
there was to be DLC for the sequel, “It should add to the experience, not take
away from it,” said Cox.
|Source: Gameranx