Today on Headline
RePLAY: StarCraft: Ghost isn’t
returning from the dead anytime soon, StarCraft
II on consoles and Seth Killian announces his departure from Capcom.
Fans that are hanging
onto hope that Blizzard will revisit StarCraft:
Ghost should consider their odds, as Blizzard says the chances of that happening
are as likely as the making of Lost
Vikings 3.
“There are no plans,” StarCraft II lead designer Dustin
Browder told Kotaku bluntly. “I’m not saying we won’t ever, but I’ll tell you
what I do know: There are no meetings going on. There is no team. No one talks
about doing it.”
“It doesn’t mean that
in two years from now, we won’t have those meetings, the team won’t be formed,”
Browder hedged, “but there is literally nothing happening around that game
right now that would indicate that there’s any likelihood that it will happen.
It’s just as likely we’ll do that again as Lost
Vikings 3 or whatever. There’s just no guarantees one way or the other, but
nothing is happening.
“We are super huge
fans of consoles. We love console gaming as players. I wasn’t really party to
[the decision to put Ghost on hold]
but I know it was a difficult decision.”
StarCraft: Ghost protagonist Nova is making a return in StarCraft II: Heart of the Swarm,
however.
|Source: Kotaku
For StarCraft to return to consoles, it
would have to be an “awesome experience” and be an entirely new game, says StarCraft II’s lead designer.
“If I can control a
cursor on the television with my head on the touchscreen, that might be able to
work,” lead designer Dustin Browder told Kotaku. “[But] because of the hotkey
scenario, it’s not like players actually play StarCraft with the mouse only—they play with the mouse and keyboard… We obviously allow new users to play
mouse-only and that’s really fun, but when you get serious about the game you
do move into the mouse and keyboard space.”
And while there are no
teams “exploring” console versions of StarCraft
II, Browder confessed to considering the possibilities and described what
it would take to make one.
“So [a console StarCraft] would have to be just an
awesome experience,” said Browder. “As an alternative, we’d have to redesign
the game for that UI which could be something we can do down the road, but that
wouldn’t be a port anymore. That would be a much more serious endeavor with
lots of design time and lots of work poured into it.”
It would take new interfaces,
new units and new controls—likely be a new game. “Whatever it takes to make it feel really
tight, really clean,” said the lead designer.
“We haven’t seen the
system that we felt we could easily do it,” he said. “And that’s not to say
that someday we won’t make a really special effort to get it done, cause it
certainly would be exciting. We’re just not there yet.”
|Source: Kotaku
Seth “S-Kill” Killian,
Capcom USA’s strategic marketing director of online and community and
co-founder of the annual EVO fighting game championships, announced his departure
from Capcom today; his final day is Friday, June 22nd.
Aside from Capcom producer
Yoshinori Ono, Killian is known for his involvement with the Capcom fanbase and
being the “face” of Capcom’s fighting games.
Killian didn’t reveal
where he’s heading next, but did say he has chosen a “new path” which will let
him “embrace a new dream.”
|Source: Capcom-Unity
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