Showing posts with label Seth Killian. Show all posts
Showing posts with label Seth Killian. Show all posts

Headline RePLAY – 7.2.12

Today on Headline RePLAY: The Castlevania series is compared to the Batman movies, Seth Killian joins Sony and EA’s plan for world domination—by stamping premium services on many IPs as they can.  


If Koji Igarashi’s take on the Castlevania series is like Tim Burton’s Batman, then David Cox is Christopher Nolan, the Lords of Shadow producer says.

“It’s a reboot of the franchise in a different universe than what you know. It’s a different take on the mythology,” Cox told Kotaku. “It’s a bit like the difference between Tim Burton’s and Chris Nolan’s Batman. It’s the same character, it’s the same universe, it’s a work of genius—but they’re both very different takes on it.”

“In many ways, we see Dracula as our Dark Knight,” Cox continued. “Sure, people kind of know what to expect now, but much like the new Batman films we want to sort of shatter those expectations with the next one. People are going to expect more of the same but we’re not going to give them more of the same—we’re going to give them something really different.

Lords of Shadow one was kind of the origin of Dracula or “Dracula Begins” if you like, and Lords of Shadow 2 will be the conclusion to the saga—“Dracula Rises.”

|Source: Kotaku


Seth Killian left Capcom with the adoration and respect from fans and the fighting game community recently, but left little word to where he is heading next. So, where is Killian now?

“I’m the lead game designer for Sony Santa Monica’s external division,” he revealed to Kotaku in an email interview. “That’s the group that works with Sony’s outside studios, which includes groups like Giant Sparrow (The Unfinished Swan), SuperBot (PlayStation All-Stars), ThatGameCompany (Journey), Queasy (Sound Shapes) and lots more.

“I expect the role will vary from project to project depending on the teams’ strengths,” Killian elaborated, “but overall I’ll be working with the teams on all design and creative aspects of the games in collaboration.”

|Source: Kotaku


Frank Gibeau is quite… frank about EA’s direction within the video game industry. In another interview with GamesIndustry International, the EA Labels boss revealed that he wants to expand Battlefield 3’s Premium Service to other IPs.

“We’ve launched subscription businesses in our other categories,” he said. “We had EA Sports subscription before Elite came out, so adding that component to the design is not a reaction. It’s something we’d always been considering and we had been looking at. We didn’t have it ready for launch and it took us some time to get it prepped.

“Having said that, they [Activision] did something really innovative and if your competitor does something innovative and you think it applies to what you can do, then there’s no harm in doing that,” Gibeau continued. “This is an industry where people have a lot of oneupsmanship and if somebody innovates, you match it or you exceed it.”

Apparently, it’s a popular service too, as it already attracted over 800,000 subscriptions in its first two weeks.

Headline RePLAY – 6.19.12

Today on Headline RePLAY: StarCraft: Ghost isn’t returning from the dead anytime soon, StarCraft II on consoles and Seth Killian announces his departure from Capcom.


Fans that are hanging onto hope that Blizzard will revisit StarCraft: Ghost should consider their odds, as Blizzard says the chances of that happening are as likely as the making of Lost Vikings 3.

“There are no plans,” StarCraft II lead designer Dustin Browder told Kotaku bluntly. “I’m not saying we won’t ever, but I’ll tell you what I do know: There are no meetings going on. There is no team. No one talks about doing it.”

“It doesn’t mean that in two years from now, we won’t have those meetings, the team won’t be formed,” Browder hedged, “but there is literally nothing happening around that game right now that would indicate that there’s any likelihood that it will happen. It’s just as likely we’ll do that again as Lost Vikings 3 or whatever. There’s just no guarantees one way or the other, but nothing is happening.

“We are super huge fans of consoles. We love console gaming as players. I wasn’t really party to [the decision to put Ghost on hold] but I know it was a difficult decision.”

StarCraft: Ghost protagonist Nova is making a return in StarCraft II: Heart of the Swarm, however.

|Source: Kotaku


For StarCraft to return to consoles, it would have to be an “awesome experience” and be an entirely new game, says StarCraft II’s lead designer.

“If I can control a cursor on the television with my head on the touchscreen, that might be able to work,” lead designer Dustin Browder told Kotaku. “[But] because of the hotkey scenario, it’s not like players actually play StarCraft with the mouse only—they play with the mouse and keyboard…  We obviously allow new users to play mouse-only and that’s really fun, but when you get serious about the game you do move into the mouse and keyboard space.”

And while there are no teams “exploring” console versions of StarCraft II, Browder confessed to considering the possibilities and described what it would take to make one.

“So [a console StarCraft] would have to be just an awesome experience,” said Browder. “As an alternative, we’d have to redesign the game for that UI which could be something we can do down the road, but that wouldn’t be a port anymore. That would be a much more serious endeavor with lots of design time and lots of work poured into it.”

It would take new interfaces, new units and new controls—likely be a new game.  “Whatever it takes to make it feel really tight, really clean,” said the lead designer.

“We haven’t seen the system that we felt we could easily do it,” he said. “And that’s not to say that someday we won’t make a really special effort to get it done, cause it certainly would be exciting. We’re just not there yet.”

|Source: Kotaku


Seth “S-Kill” Killian, Capcom USA’s strategic marketing director of online and community and co-founder of the annual EVO fighting game championships, announced his departure from Capcom today; his final day is Friday, June 22nd.

Aside from Capcom producer Yoshinori Ono, Killian is known for his involvement with the Capcom fanbase and being the “face” of Capcom’s fighting games.

Killian didn’t reveal where he’s heading next, but did say he has chosen a “new path” which will let him “embrace a new dream.”

|Source: Capcom-Unity