Headline RePLAY – 8.2.12

Today on Headline RePLAY: Persona 4 Arena reaches top tier in Japan, World of Warcraft continues to bleed subscribers and ArenaNet sees the end of subscription gaming.  


Knocking out popular contenders like Street Fighter IV and Tekken 6, Atlus/Arc System Works’ Persona 4 Arena soars to being the bestselling fighting game in Japan. Ever.

According to Beast Note, the console version of Persona 4 Arena moved over 138,000 units in four days since its release. In comparison, Capcom’s Street Fighter IV only sold 86,000 during its first week and Tekken 6 sold 103,000.

Interestingly, the only fighting games that beat Persona 4 Arena in the sales charts were the non-conventional Dissidia and Dissidia Duodecim titles by Square-Enix, which sold 490,000 and 286,000 units respectively.  

|Source: Beast Note via SRK


The slide of World of Warcraft subscribers continues down to 9.1 million, the latest Activision-Blizzard earnings call revealed, resulting in a loss of 1.1 million subscriptions.

Activision-Blizzard noted that most of the losses were from the East, and due to users moving to Diablo 3 or waiting until the next expansion releases. The “East” includes China, Taiwan and Korea regions.

In a span of a year and a half, the MMORPG behemoth has lost around 2.9 million subscribers.

|Source: MMO-Champion


In an era of “World of Warcraft clones” and subscription models, the original Guild Wars went against the grain and adopted a “pay to own” model, which was almost unheard of at the time. With the advent of the free-to-play renaissance, Guild Wars 2 is once more embracing a subscription-less model.

Are MMO subscription models a thing of the past?

“For all we know there is a type of game out there that will continue to benefit from a subscription model, I’ve just not heard of it,” ArenaNet global brand manager Chris Lye told Polygon. “I think any developer who is looking to do an online game and wants to retain a long tail of an online community that they’re going to continue to work with has to seriously consider is subscription the best model or has that been ridden to death?

“A lot of players are telling us ‘we don’t want to be locked into a subscription, we want an a la carte model of what we spend our money on.’”

Lye concedes that while World of Warcraft is an exception to the new rule, he asserts that even Blizzard and BioWare are closely watching the paradigm shift, especially in the light of layoffs and subscription drops.

A subscription-less model is not without disadvantages, as Lye expects the Guild Wars 2 community to be “significantly” larger than its predecessor, which consequently might be harder to police.

“Does the business model incline the community toward a certain negativity? In the case of Guild Wars 2 that’s definitely been a concern of our community team,” Lye said. “Small games with small communities are easier to control and generally they’re better behaved. And the more blockbuster your title goes, you’re more likely to bring in a lot of people you can’t always control and can’t always moderate.

“There’s a relationship between the size of communities. Does free to play naturally blow the size of your community out the door? It’s definitely a concern.”

“It’s definitely something we pay attention to,” he said. “But without having the experience of having our live community under our belt I’m hesitant to make any broad statements about that because I want to see how it goes. I can acknowledge we do expect the Guild Wars 2 community to be significantly larger than the Guild Wars community and we will make sure it stays a healthy and helpful community to anyone new to the game.”

|Source: The Verge

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