Showing posts with label Activision-Blizzard. Show all posts
Showing posts with label Activision-Blizzard. Show all posts

Headline RePLAY – 8.2.12

Today on Headline RePLAY: Persona 4 Arena reaches top tier in Japan, World of Warcraft continues to bleed subscribers and ArenaNet sees the end of subscription gaming.  


Knocking out popular contenders like Street Fighter IV and Tekken 6, Atlus/Arc System Works’ Persona 4 Arena soars to being the bestselling fighting game in Japan. Ever.

According to Beast Note, the console version of Persona 4 Arena moved over 138,000 units in four days since its release. In comparison, Capcom’s Street Fighter IV only sold 86,000 during its first week and Tekken 6 sold 103,000.

Interestingly, the only fighting games that beat Persona 4 Arena in the sales charts were the non-conventional Dissidia and Dissidia Duodecim titles by Square-Enix, which sold 490,000 and 286,000 units respectively.  

|Source: Beast Note via SRK


The slide of World of Warcraft subscribers continues down to 9.1 million, the latest Activision-Blizzard earnings call revealed, resulting in a loss of 1.1 million subscriptions.

Activision-Blizzard noted that most of the losses were from the East, and due to users moving to Diablo 3 or waiting until the next expansion releases. The “East” includes China, Taiwan and Korea regions.

In a span of a year and a half, the MMORPG behemoth has lost around 2.9 million subscribers.

|Source: MMO-Champion


In an era of “World of Warcraft clones” and subscription models, the original Guild Wars went against the grain and adopted a “pay to own” model, which was almost unheard of at the time. With the advent of the free-to-play renaissance, Guild Wars 2 is once more embracing a subscription-less model.

Are MMO subscription models a thing of the past?

“For all we know there is a type of game out there that will continue to benefit from a subscription model, I’ve just not heard of it,” ArenaNet global brand manager Chris Lye told Polygon. “I think any developer who is looking to do an online game and wants to retain a long tail of an online community that they’re going to continue to work with has to seriously consider is subscription the best model or has that been ridden to death?

“A lot of players are telling us ‘we don’t want to be locked into a subscription, we want an a la carte model of what we spend our money on.’”

Lye concedes that while World of Warcraft is an exception to the new rule, he asserts that even Blizzard and BioWare are closely watching the paradigm shift, especially in the light of layoffs and subscription drops.

A subscription-less model is not without disadvantages, as Lye expects the Guild Wars 2 community to be “significantly” larger than its predecessor, which consequently might be harder to police.

“Does the business model incline the community toward a certain negativity? In the case of Guild Wars 2 that’s definitely been a concern of our community team,” Lye said. “Small games with small communities are easier to control and generally they’re better behaved. And the more blockbuster your title goes, you’re more likely to bring in a lot of people you can’t always control and can’t always moderate.

“There’s a relationship between the size of communities. Does free to play naturally blow the size of your community out the door? It’s definitely a concern.”

“It’s definitely something we pay attention to,” he said. “But without having the experience of having our live community under our belt I’m hesitant to make any broad statements about that because I want to see how it goes. I can acknowledge we do expect the Guild Wars 2 community to be significantly larger than the Guild Wars community and we will make sure it stays a healthy and helpful community to anyone new to the game.”

|Source: The Verge

E3 2012 RePLAY – 6.8.12


Today on E3 2012 RePLAY: Microsoft won’t join in the mascot brawler bandwagon, the Unreal Engine 4 is unveiled and the fate of Activision-Blizzard.


PlayStation All-Stars Battle Royale is Sony’s answer to Nintendo’s Super Smash Bros. franchise, which begs the question if Microsoft will follow suit. The head of Microsoft’s game studios tells gamers today they “do not want” that game.

“You do not want that game,” Phil Spencer told Kotaku after trying to brainstorm a roster for a Microsoft-based brawler.

“I’m not going to take a shot at Sony first-party [game development],” said Spencer. “I think they do some great games. We’re going to try to build games that actually create new opportunity on our platform. I don’t really need to go and fill genres with the teams that we have.

“I don’t compete with games that are already on my platform. Sure, all games on some level compete for a dollar bill, but for us it’s really going to be to try to innovate. I haven’t played the game [PlayStation All-Stars Battle Royale], so I’m not saying it’s not innovative, but…”

“We’re not going to get an Xbox mascot fighter?” asked Kotaku’s Stephen Totilo.

“Sorry,” he said.

|Source: Kotaku


Epic Games unveiled the Unreal Engine 4 today with a real-time demo titled “Elemental” that showcased sophisticated dynamic illumination, light-reactive materials, rich particle effects and per-pixel lens flares, Joystiq reports.

The earliest we’ll see shipped games running on Unreal Engine 4 is 2013, based on Epic’s estimates.

|Source: Joystiq


Activision-Blizzard may be up for sale sometime this month following an annual senior executive meeting by Vivendi, the publisher’s parent company.

Vivendi executives will discuss the part or complete sale of its 61 percent stake in Activision-Blizzard, anonymous sources told Bloomberg.

Bloomberg sources also say that a sale of Activision would be Chairman Jean-Rene Fourtou’s attempt to unlock value from assets, because of the holding structure at Vivendi.  

A Vivendi spokesman told Bloomberg that the annual meeting is only a “forum of exchange and discussion” and not for “quick-fix decisions or solutions” while declining to comment on specific scenarios.  

Activision-Blizzard’s share price has dropped to $11.70 per share, a 3.3 percent decrease, since the report was made.

|Source: Bloomberg, Gamasutra

Headline RePLAY – 5.9.12

Today on Headline RePLAY: World of Warcraft subscriptions hold steady, BioShock Infinite gets delayed and Angry Birds hits another major milestone.  


It looks like Blizzard’s efforts to stem the decline in World of Warcraft subscriptions is working: the MMO is holding steady at 10.2 million subscribers as of the end of March 2012.

In February 2012 it was revealed that World of Warcraft subscriptions dropped another 100,000 players, lowering the total to 10.2 million. Since then Blizzard has engaged in multiple initiatives to retain and attract back old players.

|Source: PR Newswire


Originally planned for an October 2012 release, BioShock Infinite has been delayed to February 26, 2013.

“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing,” Irrational Games Creative Director Ken Levine explained. “Since then, we’ve uncovered opportunities to make Infinite something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.

“What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.”

Levine adds that fans can still expect to see Infinite at events like E3 and Gamescom this year.



In a double-whammy reveal, Rovio is celebrating the fact that Angry Birds has hit 1 billion downloads and hinted at a new Casey’s Contraptions title—even though the Finnish studio hasn’t acquired Snappy Touch or Mystery Coconut, the developers of the game.

The 1 billion download figure covers both free and paid downloads of Angry Birds, Angry Birds Seasons, Angry Birds Rio and Angry Birds Space.

Casey’s Contraptions is a Rube Goldberg-style puzzler for the iPad, which was released by Snappy Touch and Mystery Coconut last year.

|Source: Gamasutra

Headline RePLAY – 2.9.12

Today on Headline RePLAY: World of Warcraft subscriber numbers take another hit, Diablo III finally gets a release window and Double Fine makes videogame history.


Another Activision Blizzard investor call, another subscription drop for World of Warcraft. It was revealed that World of Warcraft’s subscribers numbers decreased by another 100,000 players, dropping the total to 10.2 million players from September 2011 to December 2011.

World of Warcraft subscriber numbers have been in decline ever since mid-2011: In May 2011 the MMO fell to 11.4 million subscribers and then down to 10.3 million in September.

*Source: WoW Insider


In the same investor call, Activision Blizzard has confirmed it’s targeting Diablo III for Q2 2012 release; the timeframe narrows Diablo III’s launch from April to June.

Recently, Diablo III has been undergoing changes to its mechanics and systems since the beta.

“After receiving feedback from the community and our internal teams, we've implemented changes to the game which we believe will greatly improve the game experience and ensure that the final release will live up to our high expectations,” said Activision Blizzard.

*Source: CVG


In the course of 24-hours, Double Fine’s ambitious project to make a downloadable “Point-and-Click” graphic adventure game by donations alone on Kickstarter exceeded its $400,000 goal and reached $1 million!

While the project itself is unprecedented, the amount and speed of contributions donated can only be described as extraordinary.

All the money raised will go straight to the game: improvements in the game and documentary, delivery to more platforms, translated into more languages, more music and voiceovers, an original soundtrack for the documentary, and whatever else!

For more details or to make a donation, check out the source link below!  

*Source: Kickstarter

Headline RePLAY – 12.12.11

Today on Headline RePLAY: not all is as it seems with Metal Gear Rising, Valve teases its fans with more maddening hints and Modern Warfare 3 proves its worth.


Metal Gear Rising: Revengeance’s reveal at the VGAs generated more questions, rumors and misconceptions than hype and Kojima Productions has been clearing house with new information on the title.

Most revealing was that Metal Gear Rising was silently canned because the development team felt that the original Rising as a game, where just anything can be sliced and diced, would be insufficient. It reached a point where the staff had no idea what the game should be and Kojima said the project would probably not be completed. The staff disagreed but Rising was ultimately cancelled.

Enter members of Platinum Games, which happened to arrive at Kojima Productions studio one day. Platinum Games learned about Rising’s fate, found it unfortunate that it was half-done, and took over the project.

Hence, Metal Gear Rising: Revengeance was born.

*Source: Andriasang


The internet conspirators are at it again— this time to prove the existence of the ever-elusive and never announced Half-Life 3 within Valve’s Portal 2 VGA video starring antagonist Wheatley.

After prying arcane clues from the video, 4Chan wrote a letter to Valve co-founder Gabe Newell who promptly responded, “I don’t suppose it would ease your wrath if I told you we’re announcing all of your favorite things at E3 2012?” and added later that it would have “something with a ‘three’ in it.”

And dialing up the speculation is Valve’s “Doug Rattman” Twitter account coming back to life, Tweeting, “It begins.” What follows is the Twitter feed spitting out odd strings of code, ending with a series of Tweets denying its importance and claiming that the system “just freaks out when it calls up a foreign source of information.”

May the endless speculation commence!

*Source: Kotaku & Destructoid 


Activision-Blizzard announced today that Call of Duty: Modern Warfare 3 topped $1 billion in worldwide sales 16 days after its release and trumped James Cameron’s Avatar, which in comparison took 17 days to reach the magical one billion dollar figure.  

Call of Duty games are profitable, who knew?

*Source: Yahoo! Games