Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Headline RePLAY – 8.1.12

Today on Headline RePLAY: Zynga undergoes reorganization, additional details on the latest Final Fantasy XIII title and Valve adds a “no class action lawsuits” clause to Steam.


Following recent massive stock losses, Zynga has reshuffled their senior executives, which consequently includes COO John Schappert, who is no longer in charge of the company’s games.

According to Gamasutra, Schappert’s duties have been transferred to chief mobile officer David Ko and executive VP Steve Chiang. They formerly reported to Schappert, but now will be directly reporting to CEO Mark Pincus.

Schappert was the COO at EA before he joined Zynga a year and three months ago.

|Source: Gamasutra


Square-Enix made it no secret that there will be Final Fantasy XIII news during the Final Fantasy 25th Anniversary event. In this week’s Famitsu, however, the publisher dangled some additional details.

Final Fantasy XIII and XIII-2 producer Yoshinori Kitase told Famitsu that not only is the project already underway, but the project’s official title will also be reveled at the anniversary event.

The event is being held on September 1st in Shibuya, Japan.

|Source: Andriasang


Echoing Sony’s efforts last year to stop being targeted by class-action lawsuits for their PSN service, Valve similarly announced the addition of a “no class action sue” clause in the Steam Subscriber Agreement today.

Valve says the provision was necessary because it doesn’t provide any “real benefit” to users and instead causes “unnecessary expense” and “delay” at the benefit of class action lawyers who craft and litigate the claims.

While Valve concedes that class action claims do have “real benefits” to customers “in some situations,” the company argues that too many of them do not benefit Valve or its communities.

|Source: Steam

Headline RePLAY – 7.27.12

Today on Headline RePLAY: Law firms are on Zynga’s case, both Valve’s Gabe Newell and Blizzard’s Rob Pardo are not convinced on Windows 8 and GameStop is looking into selling used digital content.


In the wake of news that Zynga insiders cashed out $156 million in stocks four months before it crashed, multiple law firms have announced that they will be investigating claims against the company for violating federal securities laws and breaching fiduciary duty.

The investigating firms include Schubert Jonckheer & Kolbe, Newman Ferrara, Johnson & Weaver, Wohl & Fruchter and Levi & Korsinsky.

According to Kotaku, Schubert Jonckheer & Kolbe is investigating whether Zynga insiders had insider information when their shares were sold in April while Levi & Korsinsky is looking into “concerns that Zynga misinterpreted and/or failed to disclose materially adverse facts about its business and financial condition.”

|Source: Kotaku


PC industry veterans like Valve co-founder Gabe Newell and Blizzard executive vice president of game design Rob Pardo are not so confident with the upcoming Windows 8 operating system, the former even going as far as calling it a “catastrophe.”

“I think Windows 8 is a catastrophe for everyone in the PC space,” Newell told All Things D. “I think we’ll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. If that’s true, then it will be good to have alternatives to hedge against that eventuality.”

“nice interview with Gabe Newell,” Pardo agreed on Twitter. “I think Windows 8 is a catastrophe for everyone in the PC Space*—not awesome for Blizzard either.”

While no details have been revealed, the criticisms seem to be over the Windows Store in Windows 8, which could restrict companies’ options in selling their software directly. According to CVG, Microsoft will take a 30 percent royalty cut per sale made in this store.   

|Source: CVG, All Things D


Already well-established in the physical used-game market, GameStop is looking into the future on how to sell used pre-owned digital games.

“It’s very interesting,” GameStop CEO Paul Raines told GameSpot. “There are some technologies out there in Europe, and we’ve looked at a couple that are involved. We’re interested; it’s not a meaningful business yet.

“Right now we’re not seeing that as a huge market, but I think we’re on the leading edge. There are a few companies, a few startups, out there that we’ve talked to that are doing this.”

Raines declined to identify which companies are involved with GameStop in this endeavor, citing concerns over competitors “rushing in.”

|Source: GameSpot

Headline RePLAY – 7.17.12

Today on Headline RePLAY: Gearbox Software maintains that Duke Nukem Forever is like Half-Life, a new Earthworm Jim is coming and Steam doesn’t “cheapen” IPs.


Despite the armada of negative press on Duke Nukem Forever, Gearbox Software boss Randy Pitchford insists that the game is comparable to Valve’s Half-Life.

“I still stand by that,” he told Eurogamer. “When I played what 3D Realms had been working on I was really surprised by it. Like everyone, I thought who knows what the hell those guys were doing? And here there was a lot of stuff… And when you realize what the actual gameplay is, the actual gameplay is very much like Half-Life. “

“It’s basically a linear, narrative experience, but the puzzles are derived from the environment,” he continued. “It’s not just ‘shoot the guy’. Some of it’s about, ‘how do I navigate through this? What do I manipulate in the environment to make my path?’”

“It’s almost identical, beat for beat in terms of its gameplay pacing, to Half-Life.”

|Source: Eurogamer


A new Earthworm Jim is not a matter if, but a matter of when, says Shiny Entertainment founder David Perry.

“Our problem is that the team is all doing well in whatever they’re doing right now,” Perry told Eurogamer at the Develop conference last week. “It’s just a bunch of guys who all have their own thing. Everyone has their own company. So, to get them to stop what they’re doing and work on a game is very difficult, but it’s something they all want to do.”

Perry says the group constantly talks about making the game. “We have our own little discussion group on Facebook. We’ve been having this discussion: when will this happen? When could we do it? What would make sense?”

“It’s one of those things that, no one’s got the time right now,” he said. “I’m sure it’s going to happen, I just can’t tell you exactly when.”

|Source: Eurogamer


There’s no doubt that Steam sales are a boon to consumers with their almost-too-good-to-be-true prices. Publishers are not so enthused, EA claiming that it “cheapens” intellectual property. Valve’s director of business management disagrees.  

“If that’s what we thought was happening, or that’s what we saw happening, we wouldn’t do it,” Valve’s director of business management Jason Holtman told PC Gamer at last week’s Develop conference. “Actually, all the data is contrary to that. A promotion is not a policy; a promotion is just a feature to give people more value.”

“It’s not as if a 75 percent offer or a 50 percent off sale at some point in time cannibalizes a sale that would have happened earlier, it’s just not true,” he claimed. “We’re actually seeing both of them growing. We don’t see one cannibalizing the other. If we did, we wouldn’t do it.

“People aren’t making a decision thinking ‘I’m always going to wait for perfect pricing,’” said Holtman. “There are time elements to it, there are fan elements to it, there are value elements to it. People sometimes like paying the full amount on the first day because they want to play it now and they want to be a fan.”

|Source: PC Gamer

Headline RePLAY – 6.15.12

Today on Headline RePLAY: Star Wars: The Old Republic considers free-to-play, Valve hires an economist and StarCraft II: Heart of the Swarm is 99% done.


Signal the naysayers and I-told-you-so trolls, both BioWare and EA are orchestrating a discussion on Star Wars: The Old Republic going free-to-play; seen by many in the MMO community as a death-knell.

Speaking to GamesTM magazine, lead designer Emmanuel Lusinchi describes the challenges that BioWare faces over losing 400,000 subscribers and the competition coming from their free-to-play competitors.

“I think it’s more than the free-to-play model—it’s more that there is a lot of competitive offers,” said Lusinchi. “If it was just free-to-play games and they weren’t very good it wouldn’t even be a question but there are definitely good games out there and good games coming out, so of course all of this competition impacts your plan with what you want to do.”

When asked about SWTOR possibly switching to a F2P model, Lusinchi didn’t dismiss the idea. “The MMO market is very dynamic and we need to be dynamic as well,” he said. “Unless people are happy with what they have, they are constantly demanding updates, new models and situations. So we are looking at free-to-play but I can’t tell you in much detail. We have to be flexible and adapt to what is going on.”

EA labels boss Frank Gibeau agreed that a shift to a F2P is not out of the realm of possibility, but flexibility and timing is key. “We’re going to be in the business from a long term standpoint so absolutely we’re going to embrace free access, free trial, ultimately some day we can move in and embrace that model, Gibeau told GamesIndustry International. “It’s all a matter of timing and thinking things through. We have a great business right now and we’re not looking to make any abrupt changes.

“The advent of free-to-play is certainly a change in the dynamic of the PC market,” Gibeau continued. “I don’t think subscriptions ever go away, but when you have an IP as broad as Star Wars, we’re definitely going to look at opportunities to grow that business and look at different ways of bringing customers in and serving them.”

|Source: GamesTM 1, 2, GamesIndustry International


Virtual economies are economies too, and what better way to solve problems with an in-game economy than an economist? Valve has recruited Professor Yanis Varoufakis to consult on the issue of “linking economies in tow virtual environments” and the “balance of payments,” comparing it to the Eurozone crisis of Germany and Greece.  

The comparison wasn’t made out of a vacuum: Professor Varoufakis was writing about the economic imbalance between Germany and Greece in a blog, which co-founder Gabe Newell had been reading, and consequently inspired him to reach out to the economist.

Professor Varoufakis isn’t a gamer, but the economist was intrigued by Newell’s proposition on virtual economies and accepted a position at Valve.   



How close is StarCraft II: Heart of the Swarm to being done? So close, I’m shocked that a release date hasn’t been announced yet!

“We’re 99% done,” lead designer Dustin Browder told Kotaku writer Jason Schreier over the phone, “but that last 1% is a bitch.”

Browder says that all the missions are playable, all the units are ready, but the 1% comes down to whether “we like it or not” and lots of “tuning and polish.”

“Like we could do a play-through next week and we’re like, ‘Wow this is really great,’” he said. “Or we could do a play-through and we still have 250 items we wanna fix. You know, historically speaking we’re doing pretty well. We’re getting there. But I don’t know for sure yet when we’ll be done.”

|Source: Kotaku

Headline RePLAY – 6.12.12

Today on Headline RePLAY: EA’s future plans on its Origin service, layoffs strikes Slant Six studios and the banhammer descends on Diablo III cheaters.


Electronic Arts’ Origin platform is constantly compared to Valve’s Steam by users; primarily that it should be more like its competitor. EA’s response is a simple one: provide better service, but be different.   

“The easy response to that is, ‘Well, give us a few more years, and maybe we’ll be better than Steam,’” Origin SVP David DeMartini told Gamasutra. “That said, right no we’re not. …Steam took eight years to get where it is. We’re not going to take eight years, but we’re going to get there and go beyond.”

DeMartini says while EA wants Origin to be comparable to Steam, the goal is not to become a clone of its industry competitor. “There’s one Steam. I think what people want to see is, they want to have another viable option. They want us to differentiate in a way that sets us apart.”

“What I is [for] Origin to be differentiable and better as a service, which is similar to what Steam does.”

|Source: Gamasutra


Success does not guarantee the lack of cost-cutting, the developer of Resident Evil: Operation Raccoon City learned, as it announced that more than a quarter of its 96 employees were going to be temporarily laid off.

“Regretfully, we can confirm that there have been some temporary layoffs at our studio,” read a statement from Slant Six Games. “We must stress that these are temporary layoffs, which means we are working very hard on new business prospects so we can reinstate every single person affected. As an independent and close-knit studio it is very difficult but necessary business measure due to the current project cycle demands.”

A Slant Six representative told GameSpot that the affected employees were given the option of taking a severance package or accepting a temporary layoff as the studio searches for additional projects. Those that chose being temporarily laid off will be able to collect employment insurance and retain their extended benefits for 13 weeks. However, if the studio is unable to rehire them, the layoff becomes permanent.

The representative continued by saying that most of the 26 affected employees chose the temporary layoff option.

|Source: GameSpot UK


After issuing a warning about impending bans on Diablo III cheaters, Blizzard made good on its threat and slammed the banhammer on a good several thousand players today.

“We recently issued a round of account suspensions and bans to several thousand Diablo III players who were in violation of the Battle.net Terms of use for cheating and/or using botting or hacking programs while playing,” said Community Manager Jonathan “Zarhym” Brown on the official forums.

“In addition to undermining the spirit of fair play that’s essential to everyone’s enjoyment of the game, botting, hacking, and other such exploitative behavior can contribute to stability and performance issues with the Battle.net service,” he continued. “As always, maintaining a stable, safe, and fun online-gaming experience for legitimate players is a top priority for us, and we’ll be continuing to keep watch on Battle.net and take action as needed.”

|Source: Blizzard

Headline RePLAY – 5.16.12

Today on Headline RePLAY: Activision’s corporate espionage attempt with “Project Icebreaker,” Activision drops its countersuit against EA and Steam remote downloads are now available!  


It looks like Activision’s dismissal of ex-Infinity Ward leads Jason West and Vince Zampella wasn’t the first time the publisher attempted to do such a thing, newly-released court documents revealed today.

The documents, acquired by Giant Bomb, claims that Activision has launched an internal investigation called “Project Icebreaker” that aimed to “dig up dirt” on the Call of Duty creators in an effort to see them fired.  

Activision’s former director of IT Thomas Fenady was instructed to “dig up dirt on Jason and Vince” by chief legal officer (and current chief policy officer) George Rose because “we just want to get rid of them.” Rose claimed the orders were from Activision CEO Bobby Kotick, who he said would “take care of” Fenady.

Project Icebreaker involved breaking into West and Zampella’s e-mail, voicemail and computer. In order to accomplish these objectives, Fenady contacted Microsoft and security specialist InGuardians. Microsoft refused to help without a court order and InGuardians weren’t comfortable with the “legal hurdles.”

When that failed, there was even discussion to gain access by staging a fake fumigation or mock fire drill at Infinity Ward.

Rose denied allegations that he asked Fenady to “dig up dirt”, but did concede on Project Icebreaker’s existence and his instructions to Fenady to obtain information.

Activision seeks to dismiss Fenady’s testimony under attorney-client privilege while West and Zampella’s lawyers want to use it to prove that the publisher sought to remove the ex-leads prior to the 2010 fallout.

|Source: Giant Bomb


Activision has dropped its $400 million countersuit against EA today, announcing that the two companies “have decided to put this matter behind them.”

The publisher accused EA of “disrupting” Infinity Ward by “luring” away ex-leads Jason West and Vince Zampella. Activision sought $400 million in damages from “delays” and “disruptions” at Infinity Ward.

West and Zampella’s lawsuit against Activision for unpaid royalties and bonuses remains, however, and is scheduled for trial on May 29th, despite the publisher’s request to postpone it for 30 days.

|Source: Bloomberg


The ability to remotely download games to your PC or Mac was inevitable after Valve released its Steam mobile app, which allowed users to access and manage their library of games outside of the Steam client.  

Steam’s remote downloads are now available online, and all it requires is a PC or Mac with an active Steam client and a web browser or the Steam mobile app.

Convenience, thy name is Steam!

|Source: Steam

Headline RePLAY – 5.11.12

Today on Headline RePLAY: Diablo III pre-orders break records, Republique reaches its Kickstarter goal of half-a-million dollars hours before it expired and the unexpected conclusion between Blizzard vs. Valve over the DOTA name.


Demon-slayers are anxiously waiting to combat the forces of Hell on May 15th, no less evidenced by the sheer amount of pre-orders on Amazon.com that had the retailer declare it to be the most pre-ordered PC title of all-time.

“Today, it became the most pre-ordered PC game of all-time on Amazon.com–even exceeding pre-orders for Blizzard’s own StarCraft II and World of Warcraft: Cataclysm,” an Amazon.com representative told Joystiq.

Four days to go until the battle between Good and Evil begins once more…

|Source: Joystiq


It’s another Kickstarter miracle: Republique, a stealth game by newcomer Camouflaj, reached its $500,000 goal today with just six hours to spare. By the time the Kickstarter expired, almost 12,000 backers pledged $555,662 to the cause.

The project plateaued at around $400,000 in donations earlier this week until a last-minute media blitz by various news outlets prompted donations that launched Republique towards its half-a-million goal.

Congratulations, Camouflaj!



The legal battle over the DOTA name draws to a close today, as both Blizzard and Valve announced “mutual agreement” over how the term should be used. Valve will be able to use DOTA commercially for DOTA 2 while Blizzard gets to preserve noncommercial rights for its community.

“Both Blizzard and Valve recognize that, at the end of the day, players just want to be able to play the games they’re looking forward to,” said Blizzard Entertainment’s Rob Pardo, “ so we’re happy to come to an agreement that helps both of us stay focused on that.”

Pardo added that Blizzard DOTA, Blizzard’s take on the genre, is being changed to Blizzard All-Stars as it “ultimately better reflects the design of our game.”

“We’re pleased that we could come to an agreement with Blizzard without drawing things out in a way that would benefit no one,” said Valve’s Gabe Newell. “We both want to focus on the things our fans care about, creating and shipping great games for our communities.”

Headline RePLAY – 5.10.12

Today on Headline RePLAY: Rumors of a new Star Fox game, GameStop readies the sale of Steam vouchers and a Kid Icarus Uprising sequel is unlikely.


A new Star Fox game for the Wii U may be revealed at this year’s Electronic Entertainment Expo alongside Pikmin and Mario, says an industry insider close to Techtroid.  

According to the unnamed source, the title is being developed by Retro Studios, who is already working on a Wii U project.

“It’s [Star Fox] a project everyone wants us to do,” Retro Studios said previously.  

While the latest Star Fox game will be shown off, it is not a launch title for the Wii U, says the source.

|Source: Techtroid via ScrewAttack


Conceding defeat of its push into online PC sales, GameStop is preparing to offer Steam vouchers in its stores on May 15th.

A GameStop source told Kotaku that it was “kind of sensitive issue,” considering the retailer’s purchase of Steam rival Impulse last year in order to compete with online PC sales.   

GameStop and Valve are unusual bedfellows in this agreement, but it’s a practical one that’s sure to profit both parties.

|Source: Kotaku


Even though Kid Icarus Uprising on the 3DS was a huge success in Japan and overseas, designer Masahiro Sakurai flatly rejects the idea of making a sequel.

“If by ‘lasting universe’ you mean to ask if there’s a sequel, the answer is no,” Sakurai told IGN when asked if he and the Project Sora team created the Uprising universe so it can be revisited for future projects.

Sakurai explained it was “because we pushed a lot into the game in order to let people have this short yet deep experience, but the novelty of that would likely grow thin in the next game.

“For now, my thought is that perhaps we’ll see someone else besides me make another Kid Icarus in another 25 years.”

|Source: IGN

Headline RePLAY – 3.8.12

Today on Headline RePLAY: Valve shoots down rumors about a “Steam Box” console, Street Fighter's Ryu and Ken duke it out with Tekken’s Kazuya in a new live-action short film and an Angry Birds Space PSA from space!


Valve is on the rumor patrol again, this time to shoot down claims that they are working on a “Steam Box” gaming console.

“We’re prepping the Steam Big Picture Mode UI and getting ready to ship that, so we're building boxes to test that on,” Valve marketing director Doug Lombardi told Kotaku. “We’re also doing a bunch of different experiments with biometric feedback and stuff like that, which we've talked about a fair amount. 

“All of that is stuff that we're working on, but it's a long way from Valve shipping any sort of hardware.”

When pressed about the possibility of a Valve console, Lombardi refused to provide any definitive answers.

“What you're saying is, there's definitely nothing coming any time soon, nothing at GDC or E3, but what you’re not ruling out is the possibility that, hey, maybe someday Valve would make hardware,” he said. “I think that's accurate.”

*Source: Kotaku


In tribute to Street Fighter X Tekken’s release this week, Thousand Pounds Action Company published their latest short film titled “Street Fighter: The Devil Within”. The film delves into Ryu’s inner struggle with the “Satsui no Hadō” (“Surge of Murderous Intent”) while Tekken regular Kazuya Mishima attempts to coax it out through brute force.

Thousand Pound Action Company is best known for their anime and videogame inspired martial arts choreography and films.  

*Source: YouTube


Don Petit, a NASA astronaut, stationed 242.5 miles above the surface of the Earth at the International Space Station, is going to give us a physics lesson involving an Angry Bird, a pig, and bungee. It’s almost like a PSA to take our math and physics courses seriously to join him in—spaaacceeee!

The end of the trailer has our first glimpse of Angry Birds Space gameplay which consists of gravity mechanics, planetary orbits and the physics of smashing buildings like a meteor. 

Rovio has additionally revealed that the game will feature 60 levels, new birds, new abilities, and secret bonus levels. Free updates are also included alongside in-app purchases of course.

Angry Birds Space is slated for release on March 22.

*Source: YouTube

Headline RePLAY – 2.20.12

Today on Headline RePLAY: BioWare’s Jennifer Hepler is under attack, Valve and hardware development and a Pokémon scam on Apple’s App Store.


Hell hath no fury like the internet, whether justified or not as BioWare writer Jennifer Hepler learned quickly when a post on Reddit accused her as the “cancer that is killing BioWare.”  

The post contained a heavily edited interview from October 2006 where Hepler was asked about the least favorite thing about working in the videogame industry. Her answer: “Playing the games.” The Reddit post completely ignored the context of her answer where Helper was expecting a child and had little time to play as a result.

“And with a baby on the way in a few months, my minimal free time (which makes it impossible for me to finish a big RPG in less than six months already), will disappear entirely,” said Hepler during the interview.

Her comment about a “fast-forward button” to let players skip combat in games only added fuel to the controversy. “Gamers almost always include a way to “button through” dialogue without paying attention,” she said, “because they understand that some players don’t enjoy listening to dialogue and they don’t want to stop their fun.”

“In a game with sufficient story to be interesting without the fighting, there is no reason on earth that you can’t have a little button at the corner of the screen that you can click to skip to the end of the fighting.”

According to Reddit’s “ohemeffgee”, ever since the post went up Hepler has been harassed with phone calls and e-mails.

And when Hepler decided to join Twitter a few days ago she was relentlessly attacked on her writing ability and physical appearance. In response, she Tweeted: “I just figure they’re jealous that I have both a vagina AND a games industry job, and they can’t get either.”

BioWare’s Studio GM Aaryn Flynn joining the fray in Hepler’s defense with a blunt and not PR-friendly response just made matters worse: protestors are now accusing BioWare of treating customers disrespectfully.

Since the writing of this article, Hepler’s Twitter account has been deleted.

Agree or disagree with her comments, like or dislike her writing, Hepler doesn’t deserve these attacks on her character.



In the name of innovation, Valve’s Gabe Newell told Penny Arcade Report that he wants wearable computers and to consider hardware development. More on hardware development and less on wearable computers, but Valve exploring such a venue is definitely turning heads.

When asked about a future where Valve sells hardware, Newell responded, “If we have to sell hardware we will. We have no reason to believe we’re any good at it, it’s more we think that we need to continue to have innovation and if the only way to get these kind of projects started is by us going and developing and selling the hardware directly that’s what we’ll do.”

Newell added he rather leave the hardware to the experts though, but said it was “important enough that if that’s what we end up having to do then that’s what we end up having to do.”

For more on Valve’s long term projects, wearable computers and answer to fans about Half-Life 3 check out the full interview at the source link below!



Remember how Apple was removing counterfeit App Store games like Angry Ninja Birds that somehow made it past their strict approval process and reached the top of the App Store chart? It looks like Apple might need to re-evaluate their system: a bogus Pokémon app has appeared in the App Store from an unknown company dubbed as the House of Anime and it has already reached the top two slot in the Paid Apps chart.  

Cheated consumers are out en masse protesting on the reviews page about how the app doesn’t even work or open.

A closer look reveals that the app is not endorsed by GameFreak or Nintendo and the House of Anime is even offering products like Digimon+ and YuGiOh+, both copyrighted to Bandai and Konami respectively.

Ultimately, it looks like Apple needs another clean sweep of its App Store.

*Source: App Store 

Headline RePLAY – 2.10.12

Today on Headline RePLAY: Valve’s update on the Steam being hacked, Blizzard duels with Valve over DOTA and Mass Effect: Infiltrator gameplay details.


Back in November, Valve reported that Steam’s forums and database were hacked. Fast-forward to today, and Valve is still investigating the breach.

“Recently we learned that it is probable that the intruders obtained a copy of a backup file with information about Steam transactions between 2004 and 2008. This backup file contained user names, e-mail addresses, encrypted credit card information. It did not include Steam passwords,” wrote Gabe Newell.

“We do not have any evidence that encrypted credit card numbers or billing addresses have been compromised.”

The statement ends with some advice to watch your credit card activity and to keep Steam Guard on.

*Source: Destructoid


Blizzard is suing Valve over DOTA. It’s not the game that Blizzard objects to, League of Legends is DOTA in all but name; it’s Valve attempting to trademark the term.  

DOTA a.k.a. Defense of the Ancients, began as a Warcraft III mod made by IceFrog. Valve recruited IceFrog to make a sequel, but when it was announced to be DOTA 2, Blizzard objected:

“By attempting to register the mark DOTA, Valve seeks to appropriate the more than seven years of goodwill that Blizzard has developed in the mark DOTA and in its Warcraft III computer game and take for itself a name that has come to signify the product of years of time and energy expended by Blizzard and by fans of Warcraft III.

“Valve has no right to the registration it seeks. If such registration is issued, it not only will damage Blizzard, but also the legions of Blizzard fans that have worked for years with Blizzard and its products, including by causing consumers to falsely believe that Valve's products are affiliated, sponsored or endorsed by Blizzard and are related or connected to Warcraft III.”



Mass Effect: Infiltrator is like Mass Effect and it isn’t. The mobile title is not about the heroics of Commander Shepard, but rather the efforts of a Cerberus solider named Randall Enzo. It’s not the full-scale RPG of the consoles, but rather a slice of its third-person, cover-based combat with some of the RPG elements left in.

Enzo is a Cerberus soldier that hunts down and captures alien species for study, but when his loyalty begins to waver, he conspires to send intelligence to Commander Shepard.

Like the title’s namesake, Enzo is based on the Infiltrator-class and can sneak in for a kill while employing cover in firefights. His stealth abilities are complemented with a variety of new weapons like anti-gravity grenades and beam weaponry.

While iconic Paragon/Renegade decisions are in the game and will make an impact on Mass Effect 3, it was stressed that Infiltrator wasn’t needed to obtain the best possible ending.

In order to benefit from the assets obtained in Infiltrator to your Mass Effect 3 game, an EA Origin account is required.

No release date was announced, but EA reps have said the game will be launched around Mass Effect 3’s release date.

*Source: Kotaku