Showing posts with label Square-Enix. Show all posts
Showing posts with label Square-Enix. Show all posts

Headline RePLAY – 8.1.12

Today on Headline RePLAY: Zynga undergoes reorganization, additional details on the latest Final Fantasy XIII title and Valve adds a “no class action lawsuits” clause to Steam.


Following recent massive stock losses, Zynga has reshuffled their senior executives, which consequently includes COO John Schappert, who is no longer in charge of the company’s games.

According to Gamasutra, Schappert’s duties have been transferred to chief mobile officer David Ko and executive VP Steve Chiang. They formerly reported to Schappert, but now will be directly reporting to CEO Mark Pincus.

Schappert was the COO at EA before he joined Zynga a year and three months ago.

|Source: Gamasutra


Square-Enix made it no secret that there will be Final Fantasy XIII news during the Final Fantasy 25th Anniversary event. In this week’s Famitsu, however, the publisher dangled some additional details.

Final Fantasy XIII and XIII-2 producer Yoshinori Kitase told Famitsu that not only is the project already underway, but the project’s official title will also be reveled at the anniversary event.

The event is being held on September 1st in Shibuya, Japan.

|Source: Andriasang


Echoing Sony’s efforts last year to stop being targeted by class-action lawsuits for their PSN service, Valve similarly announced the addition of a “no class action sue” clause in the Steam Subscriber Agreement today.

Valve says the provision was necessary because it doesn’t provide any “real benefit” to users and instead causes “unnecessary expense” and “delay” at the benefit of class action lawyers who craft and litigate the claims.

While Valve concedes that class action claims do have “real benefits” to customers “in some situations,” the company argues that too many of them do not benefit Valve or its communities.

|Source: Steam

Headline RePLAY – 7.31.12

Today on Headline RePLAY: Star Wars: The Old Republic goes free-to-play, Square-Enix provides Ouya with much needed support and Capcom may be announcing a new title.


Many interviews later, EA announced today that Star Wars: The Old Republic is finally going free-to-play this fall, stating that players want “flexibility and choice” and because the subscription only model was a “major barrier” who wanted to play.  

The new model  provides non-subscribers the first 50-levels, access to all eight classes and a majority of the game’s content all for free. However, there will be restrictions to “certain game content.”  

Past and current subscribers will earn rewards in the MMO’s new rewards program, which is centered on its new currency: Cartel Coins. The Coins allows players to buy convenience items, boosts, visually unique gear, collectibles, and more. Subscribers under the rewards system will get an allowance of Cartel Coins for every paid month prior to today (July 31, 2012) until the F2P model launches.

The F2P announcement comes amidst news that subscriptions in SWTOR have declined to below one million, but are “well above” half a million. According to EA president Frank Gibeau, 40 percent of players left because of subscriptions. Gibeau hopes that the shift to a F2P model will draw back players.

|Source: Massively, SWTOR


Square-Enix is diving into the upcoming Ouya Android OS video game console as the first major publisher supporting it by announcing that Final Fantasy III will be available to download on the system’s launch.

The publisher also said that it is considering providing “additional content” for Ouya in the future.

|Source: Gamasutra


Japan hosts the Super Battle Opera tournament every year to determine the best players in a variety of games. Other than the competition, there is another reason to pay attention this year: Capcom’s “New Work Announcement Panel” that is being held during the tournament, leading to speculation of a new game being announced.

The event was discovered on the SRK forums by user c001357, pointing to the Super Battle Opera website.        

|Source: SRK

Headline RePLAY – 7.26.12

Today on Headline RePLAY: Warner Bros. Games Seattle is struck by layoffs, Zynga insiders cash out before massive stock loss and Final Fantasy XIV receives a much needed reboot.


A Tweet by 3D Realms founder George Broussard has revealed that Warner Bros. Games Seattle, which consists of Monolith Productions, Snowblind Studios and Surreal Software, was hit by another unknown number of layoffs.

“Another Warner Brothers layoff going on as we speak,” Broussard Tweeted. “In progress now. Shame. Hope people land safely.”

The layoffs were later confirmed by WB, although the numbers and whether if it will affect any ongoing projects remain unknown.

“Due to shifting business imperatives, WB Games Seattle has made staff reductions,” WB has confirmed. “The group will continue to remain an integral part of Warner Bros. Interactive Entertainment.”

The studio was hit by layoffs last November, and reportedly affected around 60 people.

|Source: Joystiq


Zynga insiders dumped 43 million shares of stock at $12 a share, collecting $156 million back in April—four months before the stock crashed to a dismal $3.

The timing is raises a lot of questions because the stock plunged after the makers of Farmville reported a terrible quarter, the very same quarter that the insiders cashed out.

Yahoo! Finance reports that all of the stock was sold by Zynga insiders, and none of the cash raised went to the company.

Notably, the selling shareholders include Zynga’s CEO, Marc Pincus.

|Source: Yahoo! Finance


Rebuilt and redesigned, Square-Enix announced news of Final Fantasy XIV: A Realm Reborn, a 2.0 reboot of the troubled MMO of 2010.

“Still announcing our plans for the future of the title last October, we have been working tirelessly to include all of the elements that we have promised in Final Fantasy XIV: A Realm Reborn,” said Producer/Director Naoki Yoshida. “This new title not only becomes a symbol of a completely new Final Fantasy XIV, but also marks the beginning of a new stage as the latest title in the Final Fantasy series. I hope you’re looking forward to it!”

The re-launch will include a new world to explore, storyline, map system, client software and more.

|Source: Square-Enix

Headline RePLAY – 7.24.12

Today on Headline RePLAY: Final Fantasy Versus XIII is not cancelled, Wheatley is sent into space (for real) and ex-EA COO predicts Nintendo becoming just a software company.


Final Fantasy Versus XIII was not cancelled, Square-Enix CEO Yoichi Wada revealed via Twitter today, responding to cancellation rumors that arose last week.

Wada added that he’d just taken part in a periodic meeting for the title, even hinting that the cityscape could “make you lose your footing.”

|Source: Andriasang


There is an unauthorized stowaway on board a Japanese spacecraft now in Earth orbit on its way to the International Space Station (ISS): Portal 2’s Wheatley.  

Right now, the orb-shaped robot from Portal 2 is cruising on the Japan Aerospace Exploration Agency’s latest H-2 Transfer Vehicle, or the HTV-3, which launched last Friday, to resupply the ISS. Wheatley is in the form of a miniature two-dimensional picture thanks to an unnamed NASA worker.

“Thanks to an anonymous tech at NASA, Wheatley is actually going to actual space,” wrote Valve on its website.

Wheatley is in spaaaaaaaaaaaaceeeeeeeee!

|Source: Space


Ex-EA Chief Creative Officer Bing Gordon believes that Nintendo is on the road to becoming a software-only company because of the market “pressure” that handhelds are under.

“I think Nintendo’s already on track to become primarily a software company,” Gordon told GamesIndustry International. “We saw that with SEGA back in the day; SEGA made some missteps and became primarily a software company.”

Gordon noted that even though Nintendo has better creative talent and leadership than SEGA did, there is a lot of “pressure” in the handheld market for Nintendo due to the company’s direct competition with Apple.

“I think the handheld is going to be under a lot of pressure,” he said. “I can imagine a day when Nintendo wonders—and maybe it’s generational change—when Nintendo wonders if they ought to take some of their best games and make them apps.”

Headline RePLAY – 7.20.12

Today on Headline RePLAY: Dead Space 3 includes co-op to tone down the scary, Final Fantasy Versus XIII may be dead and Square-Enix plans to detail its next Final Fantasy XIII project.


Consumer feedback on Dead Space 1 and 2 being “pretty scary” is the reason for including co-op play in the third installment, says EA.

“We were hearing feedback that they [consumers] love the thriller game,” EA Games’ marketing boss Laura Miele told MCV, “but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into the game.

“The horror of Dead Space is all there. It’s still true to its roots and no less scary, but people felt far more comfortable playing it with someone else than they did doing it on their own.”

|Source: MCV


The media silence on Final Fantasy Versus XIII at E3 2012 and last year’s Tokyo Game Show is deafening despite Square-Enix’s Tetsuya Nomura minor mentions of the title in March and May.   

A source tells Kotaku that Versus XIII was officially cancelled just a few weeks ago and affected the morale of Square-Enix and staff. The silent cancellation was due in part to possible effects on company stock prices, the source added.

Fueling the cancellations rumors is another source claiming that Versus XIII development and resources were moved into another game—the next numeric Final Fantasy series title, Final Fantasy XV. It remains unclear if that meant actual game assets and code or just staff.

“We have no information on the status of Final Fantasy Versus XIII, but will be sure to update you as it becomes available,” Square-Enix told Kotaku.

|Source: Kotaku


New Final Fantasy XIII developments are to be revealed on September 1st during the Final Fantasy 25th Anniversary Event in Shibuya, Japan, Square-Enix announced.

The FFXIII event is titled: “Final Fantasy XIII Lightning Saga: New Developments Presentation.” The presentation will contain details on the future of the FFXIII project and will have the game’s producer, director, art director and other members of the staff in attendance.

|Source: Andriasang

Headline RePLAY – 7.10.12

Today on Headline RePLAY: The games that Nintendo’s legendary designer wants to see made, Sony and Microsoft’s “biggest mistake” and Penny Arcade is selling out to its audience.


It’s not a sign of active development, but Shigeru Miyamoto wants to see Metroid and Star Fox games on the Wii U.

“With Metroid it’s very easy to imagine some interesting implementation for Wii U,” Miyamoto told IGN. “I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that.

“I feel like the possibilities of the GamePad for Metroid could be really fantastic,” he continued. “There’s certainly a lot that you could do there for that game.”

What franchise does Miyamoto really want to “personally” see on the Wii U? Star Fox.  

|Source: IGN


The “biggest mistake” that Sony and Microsoft ever made was making the current console generation “way too long”, says Square-Enix.

“We have Sony and Microsoft talking about this generation lasting 7, 8, 9, or even 10 years and it’s the biggest mistake they’ve ever made,” Square-Enix worldwide technology director Julien Merceron told GamesIndustry International.
 
“This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform,” he explained. “You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener.

But the current-gen was still ongoing, and there were no other consoles to move to, so developers found other platforms.

“They found web browsers, they found iOS, they found other things and a lot of them won’t come back to hardware platforms,” said Merceron. “So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out.”

Merceron believes that Sony and Microsoft need to tackle the next console generation in a “different way.”

“I agree that they will have to look at the market in a different way,” said Merceron. “I think they understand what is happening these days and I think they understand that the current generation has actually been too long.”



Now for something totally different: Penny Arcade wants crowdfunding to remove ads from their site, and is asking the public for $250,000 via Kickstarter to do it.

The “Penny Arcade Sells Out” project is based on the simple premise that as long as the $250,000 annual goal is met, the “leaderboard” ad is removed from the site. For the price of $525,000, all ads would be removed.

The project reads:

Would scouring ads from Penny Arcade, with everything that entails, be something you’d be willing to reach into your pocket for? The more we considered it, the more we agreed it might just be. Not only would you no longer have to look at advertising when browsing Penny Arcade, but not having ads would create a chain reaction that would lead to a bunch of other interesting stuff. Without the almighty “pageview” to consider, why not populate the RSS with full comics and posts? Why not enable and even courage apps, first and third party, for people to read it however they damn well please?

|Source: Kickstarter

Headline RePLAY – 7.9.12

Today on Headline RePLAY: There are no microtransactions on the Final Fantasy VII PC re-release, a unified eShop account for 3DS and Wii U owners and Assassin’s Creed the movie.


It looks like that the re-release of Final Fantasy VII on the PC won’t contain microtransactions, a Square-Enix representative confirmed.

The wording on the “Character Booster” feature for the re-release caused much confusion, as it stated that players can increase character stats and currency “all with a simple click of a button.”

“No the Character Booster will not cost real money to use,” a Square-Enix representative told Kotaku. “We’ll have the final pricing info on the game to share soon, but we can confirm that there will be no microtransactions for the upcoming release of Final Fantasy VII on PC.”

|Source: Kotaku


Rather than bog Nintendo-system owners with multiple eShop accounts for each console, the publisher is implementing a “unified account system.”

“A unified account system will be implemented later this year with the launch of the Wii U,” said David Marshall, a Nintendo Customer Service Representative. “Eventually this same account system will be made compatible with Nintendo 3DS systems.”

Marshall didn’t offer any additional information or whether it’ll work outside the U.S. and Canada.



Despite the disappointing returns on “Prince of Persia: The Sands of Time.” Ubisoft is once more adapting one of their franchises for the bigscreen; most specifically Assassin’s Creed, starring and co-produced by Michal Fassbender.  

“Michael Fassbender was our first choice to play the franchise’s iconic hooded hero,” said Ubisoft Motion Pictures CEO Jean-Julien Baronnet. “Michael [Fassbender] is an extremely smart, talented, versatile and committed actor.”

Fassbender had roles in “X-Men: First Class,” “Shame,” “Haywire” and “Prometheus.” The actor has spent the past year developing films with Conor McCaughan, and produced the short “Pitch Black Heist.”   

Ubisoft was originally in talks with Sony late last year to produce a series of “Assassin’s” pictures, but negotiations have been put on hold.

|Source: Variety

Headline RePLAY – 7.5.12

Today on Headline RePLAY: Diablo III's item hunt end-game isn’t enough, Nintendo won’t charge for internet access for the Wii U and a Final Fantasy VII re-release on the PC.


Diablo III is all about the hunt for the perfect item drop(s), however Blizzard concedes that it’s just enough for a “long-term sustainable end-game.”

“We recognize that the item hunt is just not enough for a long-term sustainable end-game,” said Community Manager Micah “Bashiok” Whipple on the official forums. “But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.”

Bashiok reveals that Blizzard does have plans to “give people things to do” and “get them excited about playing” with fixes and changes via patches (1.0.4) and Diablo III’s delayed PvP arenas; although these are not going to be a “real end-game solution.”

“We have some ideas for progression systems,” continued Bashiok, “but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself is still a ways out.”

On the suggestion that Diablo III was released before it was ready, Bashiok admitted that the development team underestimated how sustainable the item hunt would be.  

“Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while,” he said. “That didn’t turn out to be true, and we recognize that.”

|Source: Blizzard via IGN


Nintendo promises not to charge consumers for their “ordinary online services,” much like how Sony handles PSN, although the company cannot guarantee it for “deep” experiences.
                            
“We cannot promise that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide,” Nintendo President Satoru Iwata told shareholders, “but at least we are not thinking of asking our consumers to pay money to just casually get access to our ordinary online services.”

“We have a wide variety of consumers,” Iwata elaborated, “from the ones who enthusiastically play video games to those playing more casually, who are not always interested in them but try to play a game only when it has become a public topic or play it just during certain periods, like a year-end season and summer vacation.

“We therefore believe that services which ask our consumers to obtain paid memberships are not always the best.”

|Source: Nintendo via Eurogamer


If you missed the dozen other Final Fantasy VII re-releases over the past few years, Square-Enix is offering it again for the PC with some added… features.

The re-released PC version includes 36 achievements to unlock with online profile sharing, a “character booster” that can increase character stats and Gil and cloud save support.

Final Fantasy VII for the PC will exclusively be available on the Square-Enix store. No release date is announced.

|Source: Square-Enix

Headline RePLAY – 6.27.12

Today on Headline RePLAY: The CEO of Sony is bowing out of the SCE board, South Korea’s controversial Shutdown Law is challenged and Square-Enix plans to outsource with large-scale development projects.


Sony CEO Kazuo Hirai is stepping down from his position as representative director and chairman on the Sony Computer Entertainment board.

Instead, Hirai is moving to a part-time role with the SCE board. Chairman Howard Stringer, however, is retiring from his part-time position with SCE.

Hiroshi Kawano, president of SCE Japan, joins a new team of executives appointed to the SCE board.



South Korea’s controversial Shutdown Law, created to prevent players under the age of sixteen from gaming online between midnight and 6 a.m., may be found unconstitutional as two lawsuits makes their way through the country’s courts.

The law was passed last year, despite assertions by critics that it infringes upon the civil rights of children and that it’s excessively prohibitive.

A coalition of parents and teenagers filed one lawsuit, claiming that the law attacks parental rights to educate their own children. Another suit was filed by the Korean Game Industry, consisting of companies like NCsoft, Neowiz and Nexon, arguing that the law is unjust.

For their part, South Korea’s Ministry of Gender Equality and Family maintains that the Shutdown Law is the “bare minimum” to protect teenagers.

|Source: Kotaku


It’s no secret that Square-Enix is fraught with very long development times for their flagship titles like the Final Fantasy series. The director of Final Fantasy XIII and XIII-2 agrees, and revealed that the company is planning to outsource development with large-scale projects from now on vs. completely developing internally.

“The development time was quite long,” Motomu Toriyama told Gamasutra at GDC Taipei, speaking on the development of XIII. “Within our company, developing on PlayStation for Final Fantasy XIII we required a huge amount of graphical data…At the peak, there were over 200 people working on it.” The team consisted of 180 artists, 30 programmers, and 36 game designers.

“We are also thinking that we will not do large-scale internal development any longer,” he revealed, citing time constraints and lessons learned from XIII. “We have a lot of great creators in Square-Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time.”

|Source: Gamasutra

Headline RePLAY – 6.26.12

Today on Headline RePLAY: Don’t expect a Final Fantasy VII remake anytime soon, the Wii U will be low priced and Tekken’s chief fighting game producer wants the community to act like “adults.”


Final Fantasy VII fans that are holding out for a remake shouldn’t hold their breaths, as Square-Enix CEO Yoichi Wada said it would take a Final Fantasy title that “exceeds” the quality of VII for the company to consider it.

During the company’s annual Q&A session, the inevitable VII remake question was asked and Wada conceded that the company is currently not making Final Fantasy games that surpassed it yet. If a remake was to be released now, he said, the series would be “done with.”

The Square-Enix CEO added that the company is more than willing to work on a remake, but if they did, it would require their “full effort.”

|Source: Andriasang


Nintendo is staying quiet on the Wii U’s pricing, despite its expected release this holiday season, but if recent comments by CEO Satoru Iwata are any indication, it won’t suffer from the same high price trap that the 3DS did.

“We won’t make the same mistake that we did with the 3DS, which was considered relatively high by consumers,” said Iwata in an interview that was featured in today’s Yomiuri Shimbun.

Iwata promises that the console would be released at a “reasonable” price.  

|Source: Andriasang


After being barraged with requests on Twitter by insatiable fans to bring back original voice actors and characters for Tekken Tag Tournament 2, Namco Bandai’s chief fighting game producer had enough, and is telling the fanbase to stop “whining and complaining about everything.”

“I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively,” Tweeted Katsuhiro Harada. “And also at being an adult.”

Harada then explained extensively why the voice actors are/can’t be the same, and that despite how unappreciative some of the fanbase seemed to be, he will continue to “sincerely comply” with fan requests.

“I have even compiled to the requests of you all spamming me to ‘bring back characters’ from previous installments. You often say, ‘let’s show the dev team how sincere we are by buying 2 copies if they bring back character X,’ but did you really go through with it?” asked Harada rhetorically. “Expecting you to at least pre-order the game, I was met with more spam, after you apparently didn’t notice that Jun and Michelle actually return.”

“I still have some characters left to be revealed that comply with some of your requests,” he continued, “even ‘bringing back’ several others. Even so, none of them are paid DLC. I will continue to sincerely comply with fan requests. However, I can’t continue to engage the negative ones that, without knowing what you are talking about, or even thinking about what you are saying, blindly repeat ‘bring back, bring back, bring back…’ After this lengthy explanation, I will be quite surprised if there are still people who still don’t get it.

“Thanks for understanding or not understanding,” finished Harada. “Whatever.”

Headline RePLAY – 6.25.12

Today on Headline RePLAY: Nintendo of America president Reggie Fils-Aime says that the gaming community is never-satisfied, the producer of Final Fantasy XI steps down and a Resident Evil-themed restaurant is “comig soon!”


In a rather blunt commentary, Nintendo of America president Reggie Fils-Aime expressed his frustration with the “insatiable” nature of the gaming community and how they are unable to differentiate between a “phenomenon” and a “ho-hum” title.

“One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, that perspective is, ‘Thank you, but I want more,’” Reggie Fils-Aime told Kotaku on the last day of E3 2012. “‘Thank you, but give me more.’ I mean, it is insatiable.

“And so for years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’” he continued. “We give them Pikmin. And they say, ‘What else?’

Fils-Aime adds how the latest Mario game and Nintendo Land generated the same “So what’s more?” and “Ho-hum, give me more” responses despite how those titles were in response to community demand.

The Nintendo of America president also argued that the gaming community is “unable to differentiate between a phenomenon and something that is ‘ho-hum’” until they play it, experience it, friends ask about it or until it sells millions of copies.

|Source: Kotaku


At Vana Fest 2012, Final Fantasy XI producer Hiromichi Tanaka announced his leave of Square-Enix, citing health reasons and his desire to return to game development as a single creator.

In a mini-interview with Famitsu.com, Tanaka revealed that he suffers from a major illness, to which he didn’t mention specifics, except it was a major cause for his departure.

Tanaka was employed with Square since 1983 and is known for his design work on the first few Final Fantasy titles and as the producer of Xenogears and Chrono Cross.

|Source: Andriasang


A Resident Evil (Biohazard)-themed restaurant is “comig soon” to Shibuya, Japan, to serve zombie treats marinated in Capcom’s bad spelling.

The Biohazard Café and Grill not only has zombie-flavored cuisine for sale, but limited edition Resident Evil items too.

It’s opening on July 13 at 11 a.m. and will only be around for a year.

|Source: Kotaku

E3 2012 RePLAY – 6.6.12


Today on E3 2012 RePLAY: A new graphics engine by Square-Enix, Sony explains the lack of The Last Guardian at E3 and a slew of new Castlevania: Lords of Shadow — Mirror of Fate details.


Square-Enix showed gamers a glimpse of the future: the “Luminous Studio” engine. Drawing on their flagship Final Fantasy series as a theme, the publisher showcased the engine with “Agni’s Philosophy,” a short film that tantalizingly promises what gamers can expect in the next-generation.

Luminous Studio will be used for “creating next generation quality games,” and can depict “real time computer graphics” on the same level as “pre-rendered computer graphics.”

|Source: Kotaku


Sony wants to assure fans that just because The Last Guardian is notably absent at E3 that it’s something to be concerned about.

“It just wasn’t appropriate for us to give an update,” Scott Rohde told Joystiq, SCEA’s senior VP of product development and Worldwide Studios. “That’s just how it worked out.”

Rohde explains that The Last Guardian’s absence was more of a time issue during the press conference and Sony’s approach to internal development.

“Almost more than any game that Worldwide Studios develops, it’s all about the emotion and the experience that’s crafted in what the team can deliver,” he said. “And there’s a vision that must be upheld. And until it can be upheld, it’s not gonna ship.”

|Source: Joystiq


Castlevania: Mirror of Fate, the 3DS part of the Lords of Shadow duet, made by developer MercurySteam has a slew of new details revealed during Nintendo’s 3DS Software Showcase Event.
  • 2.5D side-scrolling gameplay, 3D adds a sense of depth.
  • Combat similar to the console-based Castlevania: Lords of Shadow with a standard attack button and area of effect attack with another.
  • Trevor uses the Combat Cross, Light & Shadow magic; Simon has the Vampire Killer whip, axes, burning oil and elemental spirits.  
  • “Metroidvania”-style of gameplay returns with castle exploration and backtracking.
  • Set 25 years after the main events of the first game; not after the surprise ending.
  • Alucard is confirmed as a playable character.
  • Release set for late 2012.
|Source: Destructoid, Kotaku