Headline RePLAY – 6.27.12

Today on Headline RePLAY: The CEO of Sony is bowing out of the SCE board, South Korea’s controversial Shutdown Law is challenged and Square-Enix plans to outsource with large-scale development projects.


Sony CEO Kazuo Hirai is stepping down from his position as representative director and chairman on the Sony Computer Entertainment board.

Instead, Hirai is moving to a part-time role with the SCE board. Chairman Howard Stringer, however, is retiring from his part-time position with SCE.

Hiroshi Kawano, president of SCE Japan, joins a new team of executives appointed to the SCE board.



South Korea’s controversial Shutdown Law, created to prevent players under the age of sixteen from gaming online between midnight and 6 a.m., may be found unconstitutional as two lawsuits makes their way through the country’s courts.

The law was passed last year, despite assertions by critics that it infringes upon the civil rights of children and that it’s excessively prohibitive.

A coalition of parents and teenagers filed one lawsuit, claiming that the law attacks parental rights to educate their own children. Another suit was filed by the Korean Game Industry, consisting of companies like NCsoft, Neowiz and Nexon, arguing that the law is unjust.

For their part, South Korea’s Ministry of Gender Equality and Family maintains that the Shutdown Law is the “bare minimum” to protect teenagers.

|Source: Kotaku


It’s no secret that Square-Enix is fraught with very long development times for their flagship titles like the Final Fantasy series. The director of Final Fantasy XIII and XIII-2 agrees, and revealed that the company is planning to outsource development with large-scale projects from now on vs. completely developing internally.

“The development time was quite long,” Motomu Toriyama told Gamasutra at GDC Taipei, speaking on the development of XIII. “Within our company, developing on PlayStation for Final Fantasy XIII we required a huge amount of graphical data…At the peak, there were over 200 people working on it.” The team consisted of 180 artists, 30 programmers, and 36 game designers.

“We are also thinking that we will not do large-scale internal development any longer,” he revealed, citing time constraints and lessons learned from XIII. “We have a lot of great creators in Square-Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time.”

|Source: Gamasutra

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