Headline RePLAY – 6.21.12

Today on Headline RePLAY: The future of gaming in the words of EA’s COO, resumable replays coming to a StarCraft II near you and the father of Mario voices his concern on video game violence.


Free-to-play and microtransactions may be the future of video games in order to avoid the music industry’s fate, says Electronic Art’s Chief Operating Officer.

“We’re going through, as an industry, just an unbelievably difficult transformation,” said EA COO Peter Moore in an extensive interview with Kotaku, “that is not from one business model to another but from one business model to a myriad of different business models.”  

Despite Moore’s belief that the industry is transitioning to a variety of business models, he predicts the F2P/microtransactions model will be in every game.  

“I think, ultimately, those microtransactions will be in every game, but the game itself or the access to the game will be free…,” he said. “The great majority will never pay us a penny which is perfectly fine with us, but they add to the eco-system and the people who do pay money—the whales as they are affectionately referred to—to use a Las Vegas term, love it because to be number one of a game that like 55 million people playing is a big deal.”

Ultimately, Moore believes that the F2P model is inevitable within the next five to 10 years, and compares it to walking into a store.

“I think there’s an inevitability that happens five years from now, 10 years from now, that, let’s call it the client, to use the term, [is free],” said Moore. “It is no different than… it’s free [for] me to walk into The Gap in my local shopping mall. They don’t charge me to walk in there. I can walk into The Gap, enjoy the music, look at the jeans and what have you, but if I want to buy something I have to pay for it.” 

Moore asserts that the transition is necessary, to avoid becoming like the music industry.  

“Music used to make money selling music,” he notes. “Music is now all about going on tour and concerts, go do corporate appearances, sell your merchandise, build your online website, find ways to do it that way, because they don’t make much money after Apple takes its cut, and that’s where most of us get our music.

“We don’t even see ourselves as a traditional publisher anymore. We’re a digital entertainment company.”  

|Source: Kotaku


After the infamous internet drop during the Global StarCraft II League finals in Las Vegas: why is LAN still not available for StarCraft II? In Kotaku’s continuing interview series with StarCraft II lead designer Dustin Browder answers that very question:

“We got to a point in development where we were trying to deal with creating an online, connected experience for our fans,” Browder explained. “We really wanted everyone to always be hooked up to their buddies all the time. We felt like that would be a way better user experience than just having everybody sort of separated out all the time, hiding out in offline mode.”

Browder says it was a “difficult decision” discussed for years. “We made the decision that since everybody’s connected these days anyway, that it wouldn’t really be too much of an issue.”

Except there was an issue, like the spectacular internet drop in the middle of a major eSports match during the Global StarCraft II League finals that compelled spectators to chant: “We want LAN! We want LAN!” with Browder in attendance.
  
“We have seen in a couple of places, we’ve had some venues who are doing eSport play unable to maintain their Internet connection,” he conceded. “Which was a bit of a surprise for us, but again, it’s not that unreasonable. We’re like, ‘Really you can’t—okay.’”

This prompted Blizzard to implement a “restart from replay” feature, which allows internet dropped players to load up a game file and start exactly where they left off. Resumable replays and other new features are set for release sometime close to StarCraft II: Heart of the Swarm’s launch in a free patch that is free and independent from the expansion.

“So if their network gets down… if there’s a brown-out, if somebody’s mouse explodes, you’ll soon have a way to jump right back in and keep playing.”

|Source: Kotaku


Joining the man behind Epic Mickey and Deus Ex, Nintendo’s Shigeru Miyamoto voiced his own concern about the violence that permeates today’s video games.

“Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games,” Miyamoto told IGN. “I have a hard time imagining—particularly for young generations of gamers—how they sit down and play and interact with that.”

Last week, Warren Spector told GamesIndustry International that the “ultraviolence has to stop” and he believes that the industry is “fetishizing violence.”

|Source: IGN

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