Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Headline RePLAY – 7.25.12

Today on Headline RePLAY: The 3DS is no longer selling at a loss, the World of Warcraft: Mists of Pandaria release date and Nintendo developers had to attend Mario Cram School.


After the significant 3DS price cut last August, Nintendo announced today that it is no longer selling the 3DS at a loss, which means it is no longer selling the handheld at less than the manufacturing price.

Unlike Sony and Microsoft, who sell their new consoles at a loss initially, Nintendo resist such tactics, favoring to balanced production costs to sustain a profit margin on its systems.

The 3DS currently stands at 19 million lifetime sales.

|Source: CVG


The next chapter of World of Warcraft continues on September 25, complete with pandas, monks and Pokémon pet battles.

Mists of Pandaria will be released in the expected standard copy and Collectors Edition, but in a first for Blizzard, a Digital Deluxe Edition will also be available, which includes all the exclusive in-game items found in the CE.

|Source: Blizzard


In order to develop two New Super Mario Bros. games on the Wii U and 3DS simultaneously, Nintendo president Satoru Iwata revealed that developers had to attend “Mario Cram School.”

Designed by Takashi Tezuka, Mario Cram School taught course design and fundamental elements of 2D Mario games to departments other than the Software Development Department of the Entertainment Analysis & Development Division (EAD), which traditionally designed the classic side-scrolling Super Mario titles.  

“Participants got a firm grasp of the basic ingredients of what makes 2D Super Mario enjoyable and experienced actually making stages,” said EAD’s Yusuke Amano, “so we were able to begin this project with a solid foundation.”

“In addition,” added Iwata, “forming such a team made it possible to achieve what we never had before—making two New Super Mario Bros. games at once!”  

|Source: Nintendo

Headline RePLAY – 7.24.12

Today on Headline RePLAY: Final Fantasy Versus XIII is not cancelled, Wheatley is sent into space (for real) and ex-EA COO predicts Nintendo becoming just a software company.


Final Fantasy Versus XIII was not cancelled, Square-Enix CEO Yoichi Wada revealed via Twitter today, responding to cancellation rumors that arose last week.

Wada added that he’d just taken part in a periodic meeting for the title, even hinting that the cityscape could “make you lose your footing.”

|Source: Andriasang


There is an unauthorized stowaway on board a Japanese spacecraft now in Earth orbit on its way to the International Space Station (ISS): Portal 2’s Wheatley.  

Right now, the orb-shaped robot from Portal 2 is cruising on the Japan Aerospace Exploration Agency’s latest H-2 Transfer Vehicle, or the HTV-3, which launched last Friday, to resupply the ISS. Wheatley is in the form of a miniature two-dimensional picture thanks to an unnamed NASA worker.

“Thanks to an anonymous tech at NASA, Wheatley is actually going to actual space,” wrote Valve on its website.

Wheatley is in spaaaaaaaaaaaaceeeeeeeee!

|Source: Space


Ex-EA Chief Creative Officer Bing Gordon believes that Nintendo is on the road to becoming a software-only company because of the market “pressure” that handhelds are under.

“I think Nintendo’s already on track to become primarily a software company,” Gordon told GamesIndustry International. “We saw that with SEGA back in the day; SEGA made some missteps and became primarily a software company.”

Gordon noted that even though Nintendo has better creative talent and leadership than SEGA did, there is a lot of “pressure” in the handheld market for Nintendo due to the company’s direct competition with Apple.

“I think the handheld is going to be under a lot of pressure,” he said. “I can imagine a day when Nintendo wonders—and maybe it’s generational change—when Nintendo wonders if they ought to take some of their best games and make them apps.”

Headline RePLAY – 7.10.12

Today on Headline RePLAY: The games that Nintendo’s legendary designer wants to see made, Sony and Microsoft’s “biggest mistake” and Penny Arcade is selling out to its audience.


It’s not a sign of active development, but Shigeru Miyamoto wants to see Metroid and Star Fox games on the Wii U.

“With Metroid it’s very easy to imagine some interesting implementation for Wii U,” Miyamoto told IGN. “I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that.

“I feel like the possibilities of the GamePad for Metroid could be really fantastic,” he continued. “There’s certainly a lot that you could do there for that game.”

What franchise does Miyamoto really want to “personally” see on the Wii U? Star Fox.  

|Source: IGN


The “biggest mistake” that Sony and Microsoft ever made was making the current console generation “way too long”, says Square-Enix.

“We have Sony and Microsoft talking about this generation lasting 7, 8, 9, or even 10 years and it’s the biggest mistake they’ve ever made,” Square-Enix worldwide technology director Julien Merceron told GamesIndustry International.
 
“This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform,” he explained. “You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener.

But the current-gen was still ongoing, and there were no other consoles to move to, so developers found other platforms.

“They found web browsers, they found iOS, they found other things and a lot of them won’t come back to hardware platforms,” said Merceron. “So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out.”

Merceron believes that Sony and Microsoft need to tackle the next console generation in a “different way.”

“I agree that they will have to look at the market in a different way,” said Merceron. “I think they understand what is happening these days and I think they understand that the current generation has actually been too long.”



Now for something totally different: Penny Arcade wants crowdfunding to remove ads from their site, and is asking the public for $250,000 via Kickstarter to do it.

The “Penny Arcade Sells Out” project is based on the simple premise that as long as the $250,000 annual goal is met, the “leaderboard” ad is removed from the site. For the price of $525,000, all ads would be removed.

The project reads:

Would scouring ads from Penny Arcade, with everything that entails, be something you’d be willing to reach into your pocket for? The more we considered it, the more we agreed it might just be. Not only would you no longer have to look at advertising when browsing Penny Arcade, but not having ads would create a chain reaction that would lead to a bunch of other interesting stuff. Without the almighty “pageview” to consider, why not populate the RSS with full comics and posts? Why not enable and even courage apps, first and third party, for people to read it however they damn well please?

|Source: Kickstarter

Headline RePLAY – 7.9.12

Today on Headline RePLAY: There are no microtransactions on the Final Fantasy VII PC re-release, a unified eShop account for 3DS and Wii U owners and Assassin’s Creed the movie.


It looks like that the re-release of Final Fantasy VII on the PC won’t contain microtransactions, a Square-Enix representative confirmed.

The wording on the “Character Booster” feature for the re-release caused much confusion, as it stated that players can increase character stats and currency “all with a simple click of a button.”

“No the Character Booster will not cost real money to use,” a Square-Enix representative told Kotaku. “We’ll have the final pricing info on the game to share soon, but we can confirm that there will be no microtransactions for the upcoming release of Final Fantasy VII on PC.”

|Source: Kotaku


Rather than bog Nintendo-system owners with multiple eShop accounts for each console, the publisher is implementing a “unified account system.”

“A unified account system will be implemented later this year with the launch of the Wii U,” said David Marshall, a Nintendo Customer Service Representative. “Eventually this same account system will be made compatible with Nintendo 3DS systems.”

Marshall didn’t offer any additional information or whether it’ll work outside the U.S. and Canada.



Despite the disappointing returns on “Prince of Persia: The Sands of Time.” Ubisoft is once more adapting one of their franchises for the bigscreen; most specifically Assassin’s Creed, starring and co-produced by Michal Fassbender.  

“Michael Fassbender was our first choice to play the franchise’s iconic hooded hero,” said Ubisoft Motion Pictures CEO Jean-Julien Baronnet. “Michael [Fassbender] is an extremely smart, talented, versatile and committed actor.”

Fassbender had roles in “X-Men: First Class,” “Shame,” “Haywire” and “Prometheus.” The actor has spent the past year developing films with Conor McCaughan, and produced the short “Pitch Black Heist.”   

Ubisoft was originally in talks with Sony late last year to produce a series of “Assassin’s” pictures, but negotiations have been put on hold.

|Source: Variety

Headline RePLAY – 7.5.12

Today on Headline RePLAY: Diablo III's item hunt end-game isn’t enough, Nintendo won’t charge for internet access for the Wii U and a Final Fantasy VII re-release on the PC.


Diablo III is all about the hunt for the perfect item drop(s), however Blizzard concedes that it’s just enough for a “long-term sustainable end-game.”

“We recognize that the item hunt is just not enough for a long-term sustainable end-game,” said Community Manager Micah “Bashiok” Whipple on the official forums. “But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.”

Bashiok reveals that Blizzard does have plans to “give people things to do” and “get them excited about playing” with fixes and changes via patches (1.0.4) and Diablo III’s delayed PvP arenas; although these are not going to be a “real end-game solution.”

“We have some ideas for progression systems,” continued Bashiok, “but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself is still a ways out.”

On the suggestion that Diablo III was released before it was ready, Bashiok admitted that the development team underestimated how sustainable the item hunt would be.  

“Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while,” he said. “That didn’t turn out to be true, and we recognize that.”

|Source: Blizzard via IGN


Nintendo promises not to charge consumers for their “ordinary online services,” much like how Sony handles PSN, although the company cannot guarantee it for “deep” experiences.
                            
“We cannot promise that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide,” Nintendo President Satoru Iwata told shareholders, “but at least we are not thinking of asking our consumers to pay money to just casually get access to our ordinary online services.”

“We have a wide variety of consumers,” Iwata elaborated, “from the ones who enthusiastically play video games to those playing more casually, who are not always interested in them but try to play a game only when it has become a public topic or play it just during certain periods, like a year-end season and summer vacation.

“We therefore believe that services which ask our consumers to obtain paid memberships are not always the best.”

|Source: Nintendo via Eurogamer


If you missed the dozen other Final Fantasy VII re-releases over the past few years, Square-Enix is offering it again for the PC with some added… features.

The re-released PC version includes 36 achievements to unlock with online profile sharing, a “character booster” that can increase character stats and Gil and cloud save support.

Final Fantasy VII for the PC will exclusively be available on the Square-Enix store. No release date is announced.

|Source: Square-Enix

Headline RePLAY – 6.25.12

Today on Headline RePLAY: Nintendo of America president Reggie Fils-Aime says that the gaming community is never-satisfied, the producer of Final Fantasy XI steps down and a Resident Evil-themed restaurant is “comig soon!”


In a rather blunt commentary, Nintendo of America president Reggie Fils-Aime expressed his frustration with the “insatiable” nature of the gaming community and how they are unable to differentiate between a “phenomenon” and a “ho-hum” title.

“One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, that perspective is, ‘Thank you, but I want more,’” Reggie Fils-Aime told Kotaku on the last day of E3 2012. “‘Thank you, but give me more.’ I mean, it is insatiable.

“And so for years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’” he continued. “We give them Pikmin. And they say, ‘What else?’

Fils-Aime adds how the latest Mario game and Nintendo Land generated the same “So what’s more?” and “Ho-hum, give me more” responses despite how those titles were in response to community demand.

The Nintendo of America president also argued that the gaming community is “unable to differentiate between a phenomenon and something that is ‘ho-hum’” until they play it, experience it, friends ask about it or until it sells millions of copies.

|Source: Kotaku


At Vana Fest 2012, Final Fantasy XI producer Hiromichi Tanaka announced his leave of Square-Enix, citing health reasons and his desire to return to game development as a single creator.

In a mini-interview with Famitsu.com, Tanaka revealed that he suffers from a major illness, to which he didn’t mention specifics, except it was a major cause for his departure.

Tanaka was employed with Square since 1983 and is known for his design work on the first few Final Fantasy titles and as the producer of Xenogears and Chrono Cross.

|Source: Andriasang


A Resident Evil (Biohazard)-themed restaurant is “comig soon” to Shibuya, Japan, to serve zombie treats marinated in Capcom’s bad spelling.

The Biohazard Café and Grill not only has zombie-flavored cuisine for sale, but limited edition Resident Evil items too.

It’s opening on July 13 at 11 a.m. and will only be around for a year.

|Source: Kotaku

Headline RePLAY – 6.21.12

Today on Headline RePLAY: The future of gaming in the words of EA’s COO, resumable replays coming to a StarCraft II near you and the father of Mario voices his concern on video game violence.


Free-to-play and microtransactions may be the future of video games in order to avoid the music industry’s fate, says Electronic Art’s Chief Operating Officer.

“We’re going through, as an industry, just an unbelievably difficult transformation,” said EA COO Peter Moore in an extensive interview with Kotaku, “that is not from one business model to another but from one business model to a myriad of different business models.”  

Despite Moore’s belief that the industry is transitioning to a variety of business models, he predicts the F2P/microtransactions model will be in every game.  

“I think, ultimately, those microtransactions will be in every game, but the game itself or the access to the game will be free…,” he said. “The great majority will never pay us a penny which is perfectly fine with us, but they add to the eco-system and the people who do pay money—the whales as they are affectionately referred to—to use a Las Vegas term, love it because to be number one of a game that like 55 million people playing is a big deal.”

Ultimately, Moore believes that the F2P model is inevitable within the next five to 10 years, and compares it to walking into a store.

“I think there’s an inevitability that happens five years from now, 10 years from now, that, let’s call it the client, to use the term, [is free],” said Moore. “It is no different than… it’s free [for] me to walk into The Gap in my local shopping mall. They don’t charge me to walk in there. I can walk into The Gap, enjoy the music, look at the jeans and what have you, but if I want to buy something I have to pay for it.” 

Moore asserts that the transition is necessary, to avoid becoming like the music industry.  

“Music used to make money selling music,” he notes. “Music is now all about going on tour and concerts, go do corporate appearances, sell your merchandise, build your online website, find ways to do it that way, because they don’t make much money after Apple takes its cut, and that’s where most of us get our music.

“We don’t even see ourselves as a traditional publisher anymore. We’re a digital entertainment company.”  

|Source: Kotaku


After the infamous internet drop during the Global StarCraft II League finals in Las Vegas: why is LAN still not available for StarCraft II? In Kotaku’s continuing interview series with StarCraft II lead designer Dustin Browder answers that very question:

“We got to a point in development where we were trying to deal with creating an online, connected experience for our fans,” Browder explained. “We really wanted everyone to always be hooked up to their buddies all the time. We felt like that would be a way better user experience than just having everybody sort of separated out all the time, hiding out in offline mode.”

Browder says it was a “difficult decision” discussed for years. “We made the decision that since everybody’s connected these days anyway, that it wouldn’t really be too much of an issue.”

Except there was an issue, like the spectacular internet drop in the middle of a major eSports match during the Global StarCraft II League finals that compelled spectators to chant: “We want LAN! We want LAN!” with Browder in attendance.
  
“We have seen in a couple of places, we’ve had some venues who are doing eSport play unable to maintain their Internet connection,” he conceded. “Which was a bit of a surprise for us, but again, it’s not that unreasonable. We’re like, ‘Really you can’t—okay.’”

This prompted Blizzard to implement a “restart from replay” feature, which allows internet dropped players to load up a game file and start exactly where they left off. Resumable replays and other new features are set for release sometime close to StarCraft II: Heart of the Swarm’s launch in a free patch that is free and independent from the expansion.

“So if their network gets down… if there’s a brown-out, if somebody’s mouse explodes, you’ll soon have a way to jump right back in and keep playing.”

|Source: Kotaku


Joining the man behind Epic Mickey and Deus Ex, Nintendo’s Shigeru Miyamoto voiced his own concern about the violence that permeates today’s video games.

“Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games,” Miyamoto told IGN. “I have a hard time imagining—particularly for young generations of gamers—how they sit down and play and interact with that.”

Last week, Warren Spector told GamesIndustry International that the “ultraviolence has to stop” and he believes that the industry is “fetishizing violence.”

|Source: IGN

Headline RePLAY – 6.20.12

Today on Headline RePLAY: The New Super Mario Bros. series is supposed to look the same, Capcom is releasing Okami HD for the PS3 and Solid Snake returns for Metal Gear Solid 5.  


Destructoid contributor Tony Ponce lamented the “visual conformity” of the New Super Mario Bros. series in an editorial late last month—and Nintendo agrees, revealing in an interview that it was an “intentional” design decision and that it is “what people want.”

GameSpot had the opportunity to interview the man in charge of the New Super Mario Bros. series, Takashi Tezuka, and asked why the franchise is “very similar mechanically and visually.”

“It’s intentional,” Tezuka revealed. “That similarity in the visual style and the control style is all intentional. The things we feel like we’ve already promised the gamer is that Peach will be kidnapped by Bowser, and Mario will move from left to right. We know that’s what people are expecting!

“We know that there are all types of Mario games, as you said. So for us, with the New Super Mario Bros. series, we don’t really need to mess with it. This is what people want.”

Tezuka did add, however, that designers are taking “extra consideration” into what “art style” takes advantage of Nintendo’s transition to HD with the Wii U.

|Source: GameSpot


If you missed Okami on the PS2 and the Wii, and the sequel Okamiden on the DS, you may not want to miss Okami’s return—this time to the PS3 and in HD.

Capcom has confirmed the release of Okami HD, remastered for the PS3 with 1080p HD graphics, Trophies and optional PS Move support.

The news was first reported by Twitter user Sinobi (translated via Andriasang), followed by official confirmation from Capcom.

Okami HD is slated for release this fall on PSN and will be priced at $19.99.

|Source: Joystiq


The creative mastermind behind the Metal Gear Solid series has revealed that Solid Snake will be making a return in Metal Gear Solid 5, despite the fact that the developer wanted to “let him die” at the end of Guns of the Patriots. Oh, and the game will be about infiltration, espionage and convincing people to give players ‘a favor.’

“About Metal Gear Solid 5, I can tell you two things,” Hideo Kojima disclosed to French gaming magazine IG. “There will be much question of infiltration, espionage, and convincing people to give you ‘a favor’ like in the last Metal Gear Solid.

“I liked the idea of social interactions in Deus Ex: Human Revolution, but we will see. And if I say more, the female ninja public relations officer, who is behind the door, I will be carved up into pieces,” he warned. “So it’s better that we meet again when the time comes to talk about Metal Gear Solid 5.”

On Metal Gear: Revengeance and Solid Snake’s appearance, he said: “Metal Gear: Revengeance never claimed to be a Metal Gear Solid. This is not a game about our beloved Solid Snake. It is a spinoff that tries something different. We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots.”

Kojima added that the in-house FOX Engine will be used for the upcoming game.

|Source: CVG

Headline RePLAY – 6.14.12

Today on Headline RePLAY: The Wii U’s design almost didn’t make it, Nintendo’s new console will support free-to-play and the ASA rules on Mass Effect 3 ending complaints.


Speaking to The Telegraph, Nintendo President Satoru Iwata admits that they almost “gave up” on the idea of having a second screen for the Wii U; one of the console’s main selling points.   

According to The Telegraph, the original idea for the second screen was so a player can continue playing so it can free up the television for something else—it almost didn’t make it.

“Sometime during that final discussion we almost gave up on the idea of the additional screen,” Iwata told The Telegraph. “This was due to our concern over the expected high cost, it may not have been feasible to create this and sell it a reasonable price point for the consumers.”

Nintendo, however, never gave up on the second screen idea and once costs were noodled out, decided to tie the additional screen to the TV. “From that we discussed how we could use that additional screen. Like asymmetric gameplay and using it as a touchscreen device to change how people interact with a TV set.

“The touchscreen is just one foot away from you, so you can read small letters easier and input letters more easily,” he explained. “And then you have the big TV screen ten feet away, which has its own advantages, in that it can be viewed by many people simultaneously.”

|Source: The Telegraph


Nintendo is going all-out to reach out to many developers as they can for the Wii U, case in point: in a Q&A today the publisher announced that the console’s architecture will support free-to-play gaming; another first along with supporting digital distribution and DLC.

“With respect to the Wii U system, when we began working on it, one of our goals was to have a variety of purchase options and additional e-commerce options available at its launch,” said Nintendo President Satoru Iwata. “And because of that, we have prepared a Digital Rights Management system. We have designed the system from a technical standpoint to allow developers to freely take advantage of things like free to play and micro transactions.”

Does this mean that Nintendo will also be making F2P games? Iwata demurred, saying, “We would like those who highly recognize the value of the products we have created to play them. What I am trying to say is that we are not considering introducing a free-to-play game if the game itself is not suitable in that fashion. I have no intention to deny every possibility of free-to-play.”

|Source: Nintendo Life


In contrast to the unofficial stance of the U.S-based Better Business Bureau, the UK’s Advertising Standards Authority (ASA) declared that EA did not mislead gamers on claims that the player could affect the outcome of the story.

Although the ASA understands that consumers may feel differently, it ruled that Mass Effect 3’s story were “thematically quite different,” and the three ending choices in addition to the extent of how much the endings were influenced by the player’s “Effective Military Strength” score is enough to rule that EA’s advertising did not mislead the public.

|Source: Gamasutra

Headline RePLAY – 6.13.12

Today on Headline RePLAY: A Zelda game made by Retro Studios is not ruled out, Nintendo’s new paradigm with handhelds and Ubisoft’s faith with the Wii U.


The quest to find out what Retro Studios is secretly working on continues, and this time it ventures into interesting territory: can they be working on a Zelda game?

“Retro is very busy right now, but I’m afraid I can’t say exactly what it is that they’re very busy [working] on,” Nintendo’s Shigeru Miyamoto told IGN’s Richard George, immediately shutting down that line of questioning like Nintendo President of America Reggie Fils-Aime did.

When asked about the prospect of Retro working on a Zelda game, Miyamoto did not rule out the possibility. “In terms of them working on a Zelda, it’s not out of the question, certainly, for them to work on an entire Zelda game amongst themselves.”

“Traditionally I think that the Zelda team has always had a close contact with anyone who’s working on a Zelda game. If you were going to have that happen in the US at Retro, that would be kind of difficult for them to be able to coordinate,” the developer explained. “Certainly they’re too busy for that sort of thing right now. It would probably require me to be involved to a great extent as well, so I would have to get over quite a bit too. I’d probably have to live in Texas… [laughs]”

Not a Zelda game at this time either, then. The search goes on!

|Source: IGN


Nintendo is (in)famous for releasing new revisions on a handheld within a year of each other to extend its shelf life—just look at the DS with the DS Lite, DSi and DSi XL variations, for example. Except with the 3DS Nintendo may instead be looking towards a future generation.  

“I really feel like I’m satisfied with the 3DS hardware as it is,” Shigeru Miyamoto told IGN, when asked about the recent Japanese newspaper Nikkei report of a 3DS XL, and if Nintendo had similar plans. “I feel like it’s the best for this generation.

“What we’re thinking about right now is probably going to be for a future generation of handheld.”

|Source:  IGN


Despite all the rumblings on whether or not Nintendo can make lightning strike twice with the Wii U, Ubisoft boldly gambles on the next-gen console’s success.

Ubisoft CEO Yves Guillemot predicts that the demand for the Wii U will be “strong,” so much so that he expects Nintendo to manufacture 5 more million units within the first six months of the system’s launch.

“Generally, that’s what [Nintendo] does,” Guillemot told Reuters. “The number can be more, it can be less… they are always limited in the number that they can build.”

The Ubisoft CEO dismissed speculation that investment in the Wii U is “risky” because games that are launched with a new system “sell well.”  

“It’s easier at the beginning of the console cycle to astonish people and bring them new experiences than at the end of the cycle,” he explained. “So the risk that is seen as a big risk by many is actually the contrary.”

|Source: Reuters

E3 2012 RePLAY - 6.5.12


SONY PRESS CONFERENCE


CALL OF DUTY: BLACK OPS DECLASSIFIED LANDING ON PS VITA 


PLAYSTATION ALL-STARS ON PS VITA + CROSS-PLAY


SONY PS3/PS VITA CROSS CONTROLLER REVEALED


FAR CRY 3 GAMEPLAY TRAILER


BEYOND: TWO SOULS ANNOUNCEMENT 




THE LAST OF US GAMEPLAY TRAILER


NINTENDO PRESS CONFERENCE


PIKMIN 3 ANNOUNCEMENT TRAILER


NEW SUPER MARIO BROS. U ANNOUNCED


THE DEBUT OF NINTENDOLAND


 GET IN-SHAPE WITH THE WII FIT U




NEW SUPER MARIO BROS. 2 FOR 3DS - RELEASE DATE: AUGUST 19, 2012


ZOMBIU - ZOMBIFIED REGGIE 


LEGO CITY UNDERCOVER ANNOUNCED FOR WII U


BATMAN: ARKHAM CITY 'ARMORED EDITION' FOR WII U REVEALED 


SCRIBBLENAUTS UNLIMITED ANNOUNCEMENT TRAILER


PAPER MARIO: STICKER STAR FOR 3DS TO BE RELEASED THIS HOLIDAY SEASON