Today on E3 2012 RePLAY: Nintendo's Reggie Fils-Aime stays mum on Retro Studio’s mysterious
project, gameplay details on Final
Fantasy Dimensions and Sony isn’t worried about the Wii U’s head start.
If Retro Studios is
not working on a Star Fox and Metroid crossover, what are they working on? IGN had the opportunity to ask Nintendo
of America president Reggie Fils-Aime at E3 and—he is decidedly mum about it,
but wanted to assure fans that the developer is “hard at work.”
“If I disclosed what
Retro is doing, I would have the president of Retro literally calling me right
now saying, ‘Reggie, what are you doing?’” Fils-Aime told IGN. “We love that
people are interested. We love surprising people. I remember getting the
questions before we announced Donkey Kong
Country Returns. And I loved unveiling that. So… Rest assured, the team is
hard at work. But I’m not gonna tell you what they’re working on.”
When asked about any upcoming
news, Fils-Aime said, “Likely not.”
|Source: IGN
A throwback to the
16-bit glory days of yore, Final Fantasy
Dimensions embraces everything that made the SNES iterations great: charming
sprites, a classic story, the return of the Final
Fantasy V job system and random battles! Maybe not so much on the random
battles, in retrospect.
Made by Final Fantasy IV designer Takashi
Tokita, Final Fantasy Dimensions
covers the story of the Light and Dark Warriors, who can fulfill different
roles in battle via the job system. The Warriors can switch to classic jobs like
the Knight, White/Black/Red Mages, Thief and Monk. Due to the episodic nature
of the game, however, advanced classes like the Dancer, Bard, and Magus are
unlocked in later episodes.
While Dimensions has the classic Final Fantasy flair to it, the title is solely
controlled by touch screen or virtual D-pad.
|Source: IGN
The Wii U is way ahead
of its competition in the next-gen console race with its holiday 2012 release,
but Sony isn’t concerned about Nintendo’s head start.
“Not at all. That’s
the simple answer,” SCEA senior VP of product development and Worldwide Studios
Scott Rohde told Joystiq.
“We have a very strong
vision in what we believe we’re gonna do for the next generation,” he said. “And
we’re not talking about it at all yet.”
But when will Sony
start talking about its next-generation game plan? “The reality is let’s build
a great machine. And we’ll talk about it then.”
Fair enough.
|Source: Joystiq
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