Today
on Headline RePLAY: Gearbox Software maintains that Duke Nukem Forever is like Half-Life,
a new Earthworm Jim is coming and Steam doesn’t “cheapen” IPs.
Despite
the armada of negative press on Duke
Nukem Forever, Gearbox Software boss Randy
Pitchford insists that the game is comparable to Valve’s Half-Life.
“I
still stand by that,” he told Eurogamer. “When I played what 3D Realms had been
working on I was really surprised by it. Like everyone, I thought who knows
what the hell those guys were doing? And here there was a lot of stuff… And
when you realize what the actual gameplay is, the actual gameplay is very much
like Half-Life. “
“It’s
basically a linear, narrative experience, but the puzzles are derived from the
environment,” he continued. “It’s not just ‘shoot the guy’. Some of it’s about,
‘how do I navigate through this? What do I manipulate in the environment to
make my path?’”
“It’s
almost identical, beat for beat in terms of its gameplay pacing, to Half-Life.”
|Source:
Eurogamer
A
new Earthworm Jim is not a matter if, but a matter of when, says Shiny
Entertainment founder David Perry.
“Our
problem is that the team is all doing well in whatever they’re doing right
now,” Perry told Eurogamer at the Develop conference last week. “It’s just a
bunch of guys who all have their own thing. Everyone has their own company. So,
to get them to stop what they’re doing and work on a game is very difficult,
but it’s something they all want to do.”
Perry
says the group constantly talks about making the game. “We have our own little
discussion group on Facebook. We’ve been having this discussion: when will this
happen? When could we do it? What would make sense?”
“It’s
one of those things that, no one’s got the time right now,” he said. “I’m sure
it’s going to happen, I just can’t tell you exactly when.”
|Source:
Eurogamer
There’s
no doubt that Steam sales are a boon to consumers with their
almost-too-good-to-be-true prices. Publishers are not so enthused, EA claiming
that it “cheapens” intellectual property. Valve’s director of business
management disagrees.
“If
that’s what we thought was happening, or that’s what we saw happening, we
wouldn’t do it,” Valve’s director of business management Jason Holtman told PC
Gamer at last week’s Develop conference. “Actually, all the data is contrary to
that. A promotion is not a policy; a promotion is just a feature to give people
more value.”
“It’s
not as if a 75 percent offer or a 50 percent off sale at some point in time cannibalizes
a sale that would have happened earlier, it’s just not true,” he claimed. “We’re
actually seeing both of them growing. We don’t see one cannibalizing the other.
If we did, we wouldn’t do it.
“People
aren’t making a decision thinking ‘I’m always going to wait for perfect pricing,’”
said Holtman. “There are time elements to it, there are fan elements to it,
there are value elements to it. People sometimes like paying the full amount on
the first day because they want to play it now and they want to be a fan.”
|Source:
PC Gamer
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