Headline RePLAY – 7.18.12

Today on Headline RePLAY: BioWare layoffs more Star Wars: The Old Republic staff, EA assures fans that Battlefield 3 support will continue and don’t expect to see Fez patched (again) anytime soon.


A new round of layoffs has hit the Star Wars: The Old Republic team in BioWare Austin, which includes executive producer Rich Vogel, who was instrumental in the development of the MMO. The second wave of firings follows news of the MMO considering a free-to-play model, a 400,000 subscription drop and layoffs back in May.

“As with the launch of any MMO, the size and skillset of the teams needed to maintain the game is different than the ones that built it,” said a statement released by BioWare. “Starting in May, there have been staff reductions in the BioWare Austin studio and Rich Vogel left BioWare in June.  Some people have been platooned to other projects at BioWare Austin and EA Sports/Austin.

“Others have been released—qualifying personnel receive severance and outplacement assistance.”

The statement concluded by reiterating BioWare’s commitment to SWTOR by delivering new game content more frequently.

|Source: IGN


EA reassured fans today that it will continue to support Battlefield 3 despite news of a fourth installment being in development on Tuesday.

“DICE and EA are dedicated to continuing our support for Battlefield 3,” said Battlefield 3 community manager Ian Tornay. “Just as we’ve continued to support and maintain Bad Company 2, we intend to continue providing the best Battlefield 3 experience we can well into the future and past release of End Game and Battlefield 4.

“There are several teams at DICE,” he explained. “Starting work on Battlefield 4 does not mean that we will be abandoning Battlefield 3 or working any less hard to bring you the best expansions we can.

“Your feedback absolutely matters. We will continue to use it to improve BF3 and to make Battlefield 4 even better from day one.”

|Source: CVG


Polytron, the developers of Fez, would fix the game-breaking issues the first patch caused—if it wasn’t for the “tens of thousands of dollars” it would cost to re-certify the game.

“We’re not going to patch the patch,” says a statement released by the developer. “Why not? Because Microsoft would charge us tens of thousands of dollars to re-certify the game.”

The developer continues to explain that the “save file delete bug” caused by the first patch only affects a “less than a percent of players” and that it makes “NO SENSE AT ALL” for a small independent studio to pay “so much money” to fix it.

Polytron noted that if Fez was released on Steam versus Xbox LIVE Arcade, the game would have been fixed two weeks post-release at “no cost.”

“We hope you don’t think back on your time spent in Fez as a total waste,” said the studio. “Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we’d need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be ‘good enough.’

“It wasn’t an easy decision, but in the end, paying such a large sum of money to jump through so many hoops just doesn’t make any sense,” Polytron concluded. “We already owe Microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.”

|Source: Kotaku

No comments:

Post a Comment