Headline RePLAY – 8.2.12

Today on Headline RePLAY: Persona 4 Arena reaches top tier in Japan, World of Warcraft continues to bleed subscribers and ArenaNet sees the end of subscription gaming.  


Knocking out popular contenders like Street Fighter IV and Tekken 6, Atlus/Arc System Works’ Persona 4 Arena soars to being the bestselling fighting game in Japan. Ever.

According to Beast Note, the console version of Persona 4 Arena moved over 138,000 units in four days since its release. In comparison, Capcom’s Street Fighter IV only sold 86,000 during its first week and Tekken 6 sold 103,000.

Interestingly, the only fighting games that beat Persona 4 Arena in the sales charts were the non-conventional Dissidia and Dissidia Duodecim titles by Square-Enix, which sold 490,000 and 286,000 units respectively.  

|Source: Beast Note via SRK


The slide of World of Warcraft subscribers continues down to 9.1 million, the latest Activision-Blizzard earnings call revealed, resulting in a loss of 1.1 million subscriptions.

Activision-Blizzard noted that most of the losses were from the East, and due to users moving to Diablo 3 or waiting until the next expansion releases. The “East” includes China, Taiwan and Korea regions.

In a span of a year and a half, the MMORPG behemoth has lost around 2.9 million subscribers.

|Source: MMO-Champion


In an era of “World of Warcraft clones” and subscription models, the original Guild Wars went against the grain and adopted a “pay to own” model, which was almost unheard of at the time. With the advent of the free-to-play renaissance, Guild Wars 2 is once more embracing a subscription-less model.

Are MMO subscription models a thing of the past?

“For all we know there is a type of game out there that will continue to benefit from a subscription model, I’ve just not heard of it,” ArenaNet global brand manager Chris Lye told Polygon. “I think any developer who is looking to do an online game and wants to retain a long tail of an online community that they’re going to continue to work with has to seriously consider is subscription the best model or has that been ridden to death?

“A lot of players are telling us ‘we don’t want to be locked into a subscription, we want an a la carte model of what we spend our money on.’”

Lye concedes that while World of Warcraft is an exception to the new rule, he asserts that even Blizzard and BioWare are closely watching the paradigm shift, especially in the light of layoffs and subscription drops.

A subscription-less model is not without disadvantages, as Lye expects the Guild Wars 2 community to be “significantly” larger than its predecessor, which consequently might be harder to police.

“Does the business model incline the community toward a certain negativity? In the case of Guild Wars 2 that’s definitely been a concern of our community team,” Lye said. “Small games with small communities are easier to control and generally they’re better behaved. And the more blockbuster your title goes, you’re more likely to bring in a lot of people you can’t always control and can’t always moderate.

“There’s a relationship between the size of communities. Does free to play naturally blow the size of your community out the door? It’s definitely a concern.”

“It’s definitely something we pay attention to,” he said. “But without having the experience of having our live community under our belt I’m hesitant to make any broad statements about that because I want to see how it goes. I can acknowledge we do expect the Guild Wars 2 community to be significantly larger than the Guild Wars community and we will make sure it stays a healthy and helpful community to anyone new to the game.”

|Source: The Verge

Headline RePLAY – 8.1.12

Today on Headline RePLAY: Zynga undergoes reorganization, additional details on the latest Final Fantasy XIII title and Valve adds a “no class action lawsuits” clause to Steam.


Following recent massive stock losses, Zynga has reshuffled their senior executives, which consequently includes COO John Schappert, who is no longer in charge of the company’s games.

According to Gamasutra, Schappert’s duties have been transferred to chief mobile officer David Ko and executive VP Steve Chiang. They formerly reported to Schappert, but now will be directly reporting to CEO Mark Pincus.

Schappert was the COO at EA before he joined Zynga a year and three months ago.

|Source: Gamasutra


Square-Enix made it no secret that there will be Final Fantasy XIII news during the Final Fantasy 25th Anniversary event. In this week’s Famitsu, however, the publisher dangled some additional details.

Final Fantasy XIII and XIII-2 producer Yoshinori Kitase told Famitsu that not only is the project already underway, but the project’s official title will also be reveled at the anniversary event.

The event is being held on September 1st in Shibuya, Japan.

|Source: Andriasang


Echoing Sony’s efforts last year to stop being targeted by class-action lawsuits for their PSN service, Valve similarly announced the addition of a “no class action sue” clause in the Steam Subscriber Agreement today.

Valve says the provision was necessary because it doesn’t provide any “real benefit” to users and instead causes “unnecessary expense” and “delay” at the benefit of class action lawyers who craft and litigate the claims.

While Valve concedes that class action claims do have “real benefits” to customers “in some situations,” the company argues that too many of them do not benefit Valve or its communities.

|Source: Steam

Headline RePLAY – 7.31.12

Today on Headline RePLAY: Star Wars: The Old Republic goes free-to-play, Square-Enix provides Ouya with much needed support and Capcom may be announcing a new title.


Many interviews later, EA announced today that Star Wars: The Old Republic is finally going free-to-play this fall, stating that players want “flexibility and choice” and because the subscription only model was a “major barrier” who wanted to play.  

The new model  provides non-subscribers the first 50-levels, access to all eight classes and a majority of the game’s content all for free. However, there will be restrictions to “certain game content.”  

Past and current subscribers will earn rewards in the MMO’s new rewards program, which is centered on its new currency: Cartel Coins. The Coins allows players to buy convenience items, boosts, visually unique gear, collectibles, and more. Subscribers under the rewards system will get an allowance of Cartel Coins for every paid month prior to today (July 31, 2012) until the F2P model launches.

The F2P announcement comes amidst news that subscriptions in SWTOR have declined to below one million, but are “well above” half a million. According to EA president Frank Gibeau, 40 percent of players left because of subscriptions. Gibeau hopes that the shift to a F2P model will draw back players.

|Source: Massively, SWTOR


Square-Enix is diving into the upcoming Ouya Android OS video game console as the first major publisher supporting it by announcing that Final Fantasy III will be available to download on the system’s launch.

The publisher also said that it is considering providing “additional content” for Ouya in the future.

|Source: Gamasutra


Japan hosts the Super Battle Opera tournament every year to determine the best players in a variety of games. Other than the competition, there is another reason to pay attention this year: Capcom’s “New Work Announcement Panel” that is being held during the tournament, leading to speculation of a new game being announced.

The event was discovered on the SRK forums by user c001357, pointing to the Super Battle Opera website.        

|Source: SRK

Headline RePLAY – 7.30.12

Today on Headline RePLAY: Massive PlayStation All-Stars Battle Royale leaks, Ubisoft plugs a security exploit in their PC games and gender in Minecraft.


A wave of PlayStation All-Stars Battle Royale leaks have flooded the internet, purportedly extracted from game data from the recently-released beta, which includes unrevealed characters, stages, items and more.

The data reveals unannounced characters like Dante (Devil May Cry), Evil Cole/Zeke/Nix (inFAMOUS), Sackboy (LittleBigPlanet), Spike (Ape Escape), Sir Daniel Fortesque (MediEvil), Sam (Metal Gear Rising) and Nariko (Heavenly Sword) to name a few.

For a complete list on the leaks, check out the compilation via the source link or the NeoGAF forums.

Of course, Sony declined to comment on the leaks stating how it doesn’t comment on rumors or speculation.

|Source: IGN


A massive security flaw recently uncovered in Ubisoft’s PC games’ “uPLay” application prompted the publisher to release a fix to address the issue.

The exploit specifically lies in the browser plugin that uPlay installs rather than the application itself, which comes with any installation of Ubisoft PC games. A list of Ubisoft games that are affected can be found via the source link below.

While Ubisoft has not publicly acknowledged the security flaw, uPlay has been updated to version 2.04, which states: “Fix addressing browser plugin. Plugin now only able to open uPLay application.”



Markus “notch” Persson is not the lead developer for Minecraft anymore, but he reveals that the popular sandbox game’s protagonists are genderless despite being referred to simply as “Minecraft Guy.”

“If it wasn’t for the fact that that the default Minecraft character is referred to as “Minecraft Guy” and that I once jokingly answered “Steve?” when asked what his name was, Minecraft would be a game where gender isn’t a gameplay element,” said notch.

notch went on to explain how the main character model is to just represent a “Human Being,” neither male or female. “The blocky shape gives it a bit of a traditional masculine look,” notch noted, “but adding a separate female mesh would just make it worse by having one specific model for female Human Beings and male ones.

“That would force players to make a decision about gender in a game where gender doesn’t even exist.”

In regards to mobs and animals, notch explains that they are genderless, and they exhibit the “most prominent traits of both genders.” “Cows have horns and udders (even if I’ve later learned that there are some cows where the females do have horns),” he said, “and chicken/duck/whatevers have heads that look like roosters, but still lay eggs. For breeding, any animal can breed with any other animal of the same species.”

“Also, as a fun side fact, it means every character and animal in Minecraft are homosexual because there’s only one gender to choose from,” notch added. “Take THAT, homophobes!”  

|Source: notch

Headline RePLAY – 7.27.12

Today on Headline RePLAY: Law firms are on Zynga’s case, both Valve’s Gabe Newell and Blizzard’s Rob Pardo are not convinced on Windows 8 and GameStop is looking into selling used digital content.


In the wake of news that Zynga insiders cashed out $156 million in stocks four months before it crashed, multiple law firms have announced that they will be investigating claims against the company for violating federal securities laws and breaching fiduciary duty.

The investigating firms include Schubert Jonckheer & Kolbe, Newman Ferrara, Johnson & Weaver, Wohl & Fruchter and Levi & Korsinsky.

According to Kotaku, Schubert Jonckheer & Kolbe is investigating whether Zynga insiders had insider information when their shares were sold in April while Levi & Korsinsky is looking into “concerns that Zynga misinterpreted and/or failed to disclose materially adverse facts about its business and financial condition.”

|Source: Kotaku


PC industry veterans like Valve co-founder Gabe Newell and Blizzard executive vice president of game design Rob Pardo are not so confident with the upcoming Windows 8 operating system, the former even going as far as calling it a “catastrophe.”

“I think Windows 8 is a catastrophe for everyone in the PC space,” Newell told All Things D. “I think we’ll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. If that’s true, then it will be good to have alternatives to hedge against that eventuality.”

“nice interview with Gabe Newell,” Pardo agreed on Twitter. “I think Windows 8 is a catastrophe for everyone in the PC Space*—not awesome for Blizzard either.”

While no details have been revealed, the criticisms seem to be over the Windows Store in Windows 8, which could restrict companies’ options in selling their software directly. According to CVG, Microsoft will take a 30 percent royalty cut per sale made in this store.   

|Source: CVG, All Things D


Already well-established in the physical used-game market, GameStop is looking into the future on how to sell used pre-owned digital games.

“It’s very interesting,” GameStop CEO Paul Raines told GameSpot. “There are some technologies out there in Europe, and we’ve looked at a couple that are involved. We’re interested; it’s not a meaningful business yet.

“Right now we’re not seeing that as a huge market, but I think we’re on the leading edge. There are a few companies, a few startups, out there that we’ve talked to that are doing this.”

Raines declined to identify which companies are involved with GameStop in this endeavor, citing concerns over competitors “rushing in.”

|Source: GameSpot

Headline RePLAY – 7.26.12

Today on Headline RePLAY: Warner Bros. Games Seattle is struck by layoffs, Zynga insiders cash out before massive stock loss and Final Fantasy XIV receives a much needed reboot.


A Tweet by 3D Realms founder George Broussard has revealed that Warner Bros. Games Seattle, which consists of Monolith Productions, Snowblind Studios and Surreal Software, was hit by another unknown number of layoffs.

“Another Warner Brothers layoff going on as we speak,” Broussard Tweeted. “In progress now. Shame. Hope people land safely.”

The layoffs were later confirmed by WB, although the numbers and whether if it will affect any ongoing projects remain unknown.

“Due to shifting business imperatives, WB Games Seattle has made staff reductions,” WB has confirmed. “The group will continue to remain an integral part of Warner Bros. Interactive Entertainment.”

The studio was hit by layoffs last November, and reportedly affected around 60 people.

|Source: Joystiq


Zynga insiders dumped 43 million shares of stock at $12 a share, collecting $156 million back in April—four months before the stock crashed to a dismal $3.

The timing is raises a lot of questions because the stock plunged after the makers of Farmville reported a terrible quarter, the very same quarter that the insiders cashed out.

Yahoo! Finance reports that all of the stock was sold by Zynga insiders, and none of the cash raised went to the company.

Notably, the selling shareholders include Zynga’s CEO, Marc Pincus.

|Source: Yahoo! Finance


Rebuilt and redesigned, Square-Enix announced news of Final Fantasy XIV: A Realm Reborn, a 2.0 reboot of the troubled MMO of 2010.

“Still announcing our plans for the future of the title last October, we have been working tirelessly to include all of the elements that we have promised in Final Fantasy XIV: A Realm Reborn,” said Producer/Director Naoki Yoshida. “This new title not only becomes a symbol of a completely new Final Fantasy XIV, but also marks the beginning of a new stage as the latest title in the Final Fantasy series. I hope you’re looking forward to it!”

The re-launch will include a new world to explore, storyline, map system, client software and more.

|Source: Square-Enix

Headline RePLAY – 7.25.12

Today on Headline RePLAY: The 3DS is no longer selling at a loss, the World of Warcraft: Mists of Pandaria release date and Nintendo developers had to attend Mario Cram School.


After the significant 3DS price cut last August, Nintendo announced today that it is no longer selling the 3DS at a loss, which means it is no longer selling the handheld at less than the manufacturing price.

Unlike Sony and Microsoft, who sell their new consoles at a loss initially, Nintendo resist such tactics, favoring to balanced production costs to sustain a profit margin on its systems.

The 3DS currently stands at 19 million lifetime sales.

|Source: CVG


The next chapter of World of Warcraft continues on September 25, complete with pandas, monks and Pokémon pet battles.

Mists of Pandaria will be released in the expected standard copy and Collectors Edition, but in a first for Blizzard, a Digital Deluxe Edition will also be available, which includes all the exclusive in-game items found in the CE.

|Source: Blizzard


In order to develop two New Super Mario Bros. games on the Wii U and 3DS simultaneously, Nintendo president Satoru Iwata revealed that developers had to attend “Mario Cram School.”

Designed by Takashi Tezuka, Mario Cram School taught course design and fundamental elements of 2D Mario games to departments other than the Software Development Department of the Entertainment Analysis & Development Division (EAD), which traditionally designed the classic side-scrolling Super Mario titles.  

“Participants got a firm grasp of the basic ingredients of what makes 2D Super Mario enjoyable and experienced actually making stages,” said EAD’s Yusuke Amano, “so we were able to begin this project with a solid foundation.”

“In addition,” added Iwata, “forming such a team made it possible to achieve what we never had before—making two New Super Mario Bros. games at once!”  

|Source: Nintendo

Headline RePLAY – 7.24.12

Today on Headline RePLAY: Final Fantasy Versus XIII is not cancelled, Wheatley is sent into space (for real) and ex-EA COO predicts Nintendo becoming just a software company.


Final Fantasy Versus XIII was not cancelled, Square-Enix CEO Yoichi Wada revealed via Twitter today, responding to cancellation rumors that arose last week.

Wada added that he’d just taken part in a periodic meeting for the title, even hinting that the cityscape could “make you lose your footing.”

|Source: Andriasang


There is an unauthorized stowaway on board a Japanese spacecraft now in Earth orbit on its way to the International Space Station (ISS): Portal 2’s Wheatley.  

Right now, the orb-shaped robot from Portal 2 is cruising on the Japan Aerospace Exploration Agency’s latest H-2 Transfer Vehicle, or the HTV-3, which launched last Friday, to resupply the ISS. Wheatley is in the form of a miniature two-dimensional picture thanks to an unnamed NASA worker.

“Thanks to an anonymous tech at NASA, Wheatley is actually going to actual space,” wrote Valve on its website.

Wheatley is in spaaaaaaaaaaaaceeeeeeeee!

|Source: Space


Ex-EA Chief Creative Officer Bing Gordon believes that Nintendo is on the road to becoming a software-only company because of the market “pressure” that handhelds are under.

“I think Nintendo’s already on track to become primarily a software company,” Gordon told GamesIndustry International. “We saw that with SEGA back in the day; SEGA made some missteps and became primarily a software company.”

Gordon noted that even though Nintendo has better creative talent and leadership than SEGA did, there is a lot of “pressure” in the handheld market for Nintendo due to the company’s direct competition with Apple.

“I think the handheld is going to be under a lot of pressure,” he said. “I can imagine a day when Nintendo wonders—and maybe it’s generational change—when Nintendo wonders if they ought to take some of their best games and make them apps.”

Headline RePLAY – 7.23.12

Today on Headline RePLAY: Ubisoft feels penalized by the lack of new consoles, Bravely Default: Flying Fairy is like Final Fantasy V and the status on Kojima Productions’ Fox Engine.


Following Square-Enix’s lead, Ubisoft agrees that the current console generation was too long and publishers are consequently “penalized.”  

“We have been penalized by the lack of new consoles on the market,” Ubisoft CEO and co-founder Yves Guillemot told Gamasutra. “I understand the manufacturers don’t want them too often because it’s expensive, but it’s important for the entire industry to have new consoles because it helps creativity.”

Guillemot argues that new consoles allow publishers to explore new IPs and products, but the end of a cycle doesn’t allow that luxury despite consumer demand for “new stuff.”

“It’s a lot less risky for us to create new IPs and new products when we’re in the beginning of a new generation,” he explained. “Our customers are very open to new things. Our customers are reopening their minds—and they are really going after what’s best… At the end of a console generation, they want new stuff, but they don’t buy new stuff as much. They know their friends will play Call of Duty or Assassin’s Creed so they go for that. So the end of a cycle is very difficult.

“If you can’t take risks because people don’t but, you don’t innovate. And if you don’t innovate, customers get bored.”

|Source: Gamasutra


New details released by Dengeki Online reveals that Bravely Default’s gameplay is close to another Square-Enix title, specifically Final Fantasy V.

Bravely Default’s job system is identical to FFV’s by utilizing a Job Commands and Support Commands setup. Job Commands are abilities that characters use during battle while Support Abilities are automatic status effects like +10% HP or a Knight’s ability to cover party members.

Characters can even equip other Job Commands and Support Abilities learned from other jobs—with a cost. Each ability comes with a numerical “cost” value, and the amount of abilities that a character can equip is limited by their cost.  

The 3DS RPG even includes party skits, which are reminiscent of Namco Bandai’s Tales RPG series.

|Source: Andriasang


In an interview with PlayStation.Blog, Metal Gear series creator Hideo Kojima revealed that the new Fox Engine is “nearly finished” and a demonstration will be held on August 30th in Japan.  

“The Fox Engine is nearly finished,” Kojima told PlayStation.Blog, “but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along.”

Kojima noted that they were originally going to use Metal Gear Rising: Revengeance for the project, but that was before Platinum Games picked up the title.  

“Production studios in Japan are nearly extinct,” he said, “a fact that we have recognized for nearly 10 years, and although the Fox Engine is not finished we are ready to show what it can do… on August 30th in Japan to be more specific.”

Headline RePLAY – 7.20.12

Today on Headline RePLAY: Dead Space 3 includes co-op to tone down the scary, Final Fantasy Versus XIII may be dead and Square-Enix plans to detail its next Final Fantasy XIII project.


Consumer feedback on Dead Space 1 and 2 being “pretty scary” is the reason for including co-op play in the third installment, says EA.

“We were hearing feedback that they [consumers] love the thriller game,” EA Games’ marketing boss Laura Miele told MCV, “but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into the game.

“The horror of Dead Space is all there. It’s still true to its roots and no less scary, but people felt far more comfortable playing it with someone else than they did doing it on their own.”

|Source: MCV


The media silence on Final Fantasy Versus XIII at E3 2012 and last year’s Tokyo Game Show is deafening despite Square-Enix’s Tetsuya Nomura minor mentions of the title in March and May.   

A source tells Kotaku that Versus XIII was officially cancelled just a few weeks ago and affected the morale of Square-Enix and staff. The silent cancellation was due in part to possible effects on company stock prices, the source added.

Fueling the cancellations rumors is another source claiming that Versus XIII development and resources were moved into another game—the next numeric Final Fantasy series title, Final Fantasy XV. It remains unclear if that meant actual game assets and code or just staff.

“We have no information on the status of Final Fantasy Versus XIII, but will be sure to update you as it becomes available,” Square-Enix told Kotaku.

|Source: Kotaku


New Final Fantasy XIII developments are to be revealed on September 1st during the Final Fantasy 25th Anniversary Event in Shibuya, Japan, Square-Enix announced.

The FFXIII event is titled: “Final Fantasy XIII Lightning Saga: New Developments Presentation.” The presentation will contain details on the future of the FFXIII project and will have the game’s producer, director, art director and other members of the staff in attendance.

|Source: Andriasang

Headline RePLAY – 7.19.12

Today on Headline RePLAY: Blizzard CEO Mike Morhaime admits that Diablo III’s always-online requirement is DRM, Fortnite may require constant online access and Deadpool: The Game is closer to the source material than you may think.  


In a state of the game address to Diablo III players, Blizzard CEO Mike Morhaime concedes that the always-online requirement is a form of DRM, but insists that it combats issues like cheating and in-game cracks while being important for the “long-term integrity of the game experience.”

“One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an infective form of copy protection that has already been cracked” wrote Morhaime on the game’s official forums. “While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks).

“More important to us is that the online requirement is critical for the long-term integrity of the game experience,” he continued. “I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design.”

Morhaime elaborated by stating that features like the friends list, cross-game communication, co-op matchmaking, persistent characters, customer support, service, and security are all directly tied to the “online nature” of the game. He reiterates that the online components are “essential” to the design of Diablo III and believes that improvements can still be made to expand the “online experience” and make co-play more “rewarding.”

|Source: Blizzard


It looks like even Epic Games’ upcoming sandbox survival game, Fortnite, won’t escape the possibility of an always-online requirement. Producer Tanya Jessen, however, says that it would be used to improve the game and not as DRM to combat piracy.

“That’s [always-online requirement] something we don’t know yet,” Jessen told Rock, Paper, Shotgun. “It’s going to be really dependent on gameplay, and it’s also dependent on platform—the method of getting updates and stuff like that. So I can’t say for sure today one way or another [whether or not we’re going to use it].”

Jessen explains that the focus will be on cooperative play, and an always-online requirement may come with the territory. “Fortnite is a game that’s being developed as a co-op experience primarily,” she said. “That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with you friends [than I tis to piracy]. But I can’t nail that down today.”



Comic book fans that want authenticity in their comic book video games is getting it with Deadpool: The Game—it’s being written by the current author of the Deadpool comic series, Daniel Way.

The High Moon Studios game about the “merc with a mouth” is slated for a release sometime in 2013.

|Source: Joystiq

Headline RePLAY – 7.18.12

Today on Headline RePLAY: BioWare layoffs more Star Wars: The Old Republic staff, EA assures fans that Battlefield 3 support will continue and don’t expect to see Fez patched (again) anytime soon.


A new round of layoffs has hit the Star Wars: The Old Republic team in BioWare Austin, which includes executive producer Rich Vogel, who was instrumental in the development of the MMO. The second wave of firings follows news of the MMO considering a free-to-play model, a 400,000 subscription drop and layoffs back in May.

“As with the launch of any MMO, the size and skillset of the teams needed to maintain the game is different than the ones that built it,” said a statement released by BioWare. “Starting in May, there have been staff reductions in the BioWare Austin studio and Rich Vogel left BioWare in June.  Some people have been platooned to other projects at BioWare Austin and EA Sports/Austin.

“Others have been released—qualifying personnel receive severance and outplacement assistance.”

The statement concluded by reiterating BioWare’s commitment to SWTOR by delivering new game content more frequently.

|Source: IGN


EA reassured fans today that it will continue to support Battlefield 3 despite news of a fourth installment being in development on Tuesday.

“DICE and EA are dedicated to continuing our support for Battlefield 3,” said Battlefield 3 community manager Ian Tornay. “Just as we’ve continued to support and maintain Bad Company 2, we intend to continue providing the best Battlefield 3 experience we can well into the future and past release of End Game and Battlefield 4.

“There are several teams at DICE,” he explained. “Starting work on Battlefield 4 does not mean that we will be abandoning Battlefield 3 or working any less hard to bring you the best expansions we can.

“Your feedback absolutely matters. We will continue to use it to improve BF3 and to make Battlefield 4 even better from day one.”

|Source: CVG


Polytron, the developers of Fez, would fix the game-breaking issues the first patch caused—if it wasn’t for the “tens of thousands of dollars” it would cost to re-certify the game.

“We’re not going to patch the patch,” says a statement released by the developer. “Why not? Because Microsoft would charge us tens of thousands of dollars to re-certify the game.”

The developer continues to explain that the “save file delete bug” caused by the first patch only affects a “less than a percent of players” and that it makes “NO SENSE AT ALL” for a small independent studio to pay “so much money” to fix it.

Polytron noted that if Fez was released on Steam versus Xbox LIVE Arcade, the game would have been fixed two weeks post-release at “no cost.”

“We hope you don’t think back on your time spent in Fez as a total waste,” said the studio. “Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we’d need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be ‘good enough.’

“It wasn’t an easy decision, but in the end, paying such a large sum of money to jump through so many hoops just doesn’t make any sense,” Polytron concluded. “We already owe Microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.”

|Source: Kotaku