Showing posts with label Minecraft. Show all posts
Showing posts with label Minecraft. Show all posts

Headline RePLAY – 7.30.12

Today on Headline RePLAY: Massive PlayStation All-Stars Battle Royale leaks, Ubisoft plugs a security exploit in their PC games and gender in Minecraft.


A wave of PlayStation All-Stars Battle Royale leaks have flooded the internet, purportedly extracted from game data from the recently-released beta, which includes unrevealed characters, stages, items and more.

The data reveals unannounced characters like Dante (Devil May Cry), Evil Cole/Zeke/Nix (inFAMOUS), Sackboy (LittleBigPlanet), Spike (Ape Escape), Sir Daniel Fortesque (MediEvil), Sam (Metal Gear Rising) and Nariko (Heavenly Sword) to name a few.

For a complete list on the leaks, check out the compilation via the source link or the NeoGAF forums.

Of course, Sony declined to comment on the leaks stating how it doesn’t comment on rumors or speculation.

|Source: IGN


A massive security flaw recently uncovered in Ubisoft’s PC games’ “uPLay” application prompted the publisher to release a fix to address the issue.

The exploit specifically lies in the browser plugin that uPlay installs rather than the application itself, which comes with any installation of Ubisoft PC games. A list of Ubisoft games that are affected can be found via the source link below.

While Ubisoft has not publicly acknowledged the security flaw, uPlay has been updated to version 2.04, which states: “Fix addressing browser plugin. Plugin now only able to open uPLay application.”



Markus “notch” Persson is not the lead developer for Minecraft anymore, but he reveals that the popular sandbox game’s protagonists are genderless despite being referred to simply as “Minecraft Guy.”

“If it wasn’t for the fact that that the default Minecraft character is referred to as “Minecraft Guy” and that I once jokingly answered “Steve?” when asked what his name was, Minecraft would be a game where gender isn’t a gameplay element,” said notch.

notch went on to explain how the main character model is to just represent a “Human Being,” neither male or female. “The blocky shape gives it a bit of a traditional masculine look,” notch noted, “but adding a separate female mesh would just make it worse by having one specific model for female Human Beings and male ones.

“That would force players to make a decision about gender in a game where gender doesn’t even exist.”

In regards to mobs and animals, notch explains that they are genderless, and they exhibit the “most prominent traits of both genders.” “Cows have horns and udders (even if I’ve later learned that there are some cows where the females do have horns),” he said, “and chicken/duck/whatevers have heads that look like roosters, but still lay eggs. For breeding, any animal can breed with any other animal of the same species.”

“Also, as a fun side fact, it means every character and animal in Minecraft are homosexual because there’s only one gender to choose from,” notch added. “Take THAT, homophobes!”  

|Source: notch

Headline RePLAY – 5.14.12

Today on Headline RePLAY: Steam vouchers are officially on sale at GameStop, Blizzard is hiring to make Diablo III for consoles a reality and Minecraft: Xbox 360 Edition has struck gold in sales.


Contrary to rumor, Steam vouchers have officially gone on sale at GameStop stores today, as the retailer announced its partnership with Valve to provide “more options to customers.”

Called “Steam Wallets,” the voucher comes in $20 and $50 denominations, which allows consumers another avenue to purchase Steam’s 1,800 plus titles.

|Source: Joystiq


Even with Diablo III launching tomorrow, director Jay Wilson revealed to Gamasutra that Blizzard is not “experimenting” with a console release but is advertising as such to hire “better people” in order to increase chances to actually make one.

“That’s why we haven’t kept it super secret,” Wilson explained, “but we also haven’t confirmed it, because we’re not sure yet whether we think it will work, and whether we think we have the resources to do it.”

|Source: Gamasutra



Shortly after its release on Xbox LIVE Arcade, Minecraft: Xbox 360 Edition has already achieved more than one million in sales and players have mined millions of hours into its single and multiplayer modes.

PlayXBLA has released a slew of numbers on the amount of time spent in Mojang’s addictive title: 5.2 million hours spent mining, 4 million total multiplayer sessions played and more than 2.4 million multiplayer gaming hours played.  
And that is a lot of mining.

|Source: PlayXBLA

Headline RePLAY – 3.26.12

Today on Headline RePLAY: Yet another new Xbox rumor, Mojang’s Minecraft makes bank and Namco-Bandai releases a baffling teaser site.


Another week, another Xbox rumor from yet another anonymous source: this time from Reddit user “MSnerd” who claims that the next Xbox is not a next-gen console but rather a basic system that plays Arcade-style games and media apps with the Kinect.

According to MSnerd, the new Xbox will be an “ARM-based platform” that is “price competitive” with Apple TV. Like other sources, MSnerd predicts the system will be released in late 2013.

MSnerd notes that there is a successor to the 360 in the works, but details are “very hazy” beyond the fact that it will cater towards “core-audiences” and be able to play the same Kinect media apps.

*Source: reddit via Joystiq


Rovio’s Angry Birds may have a 700 million download head start, but Mojang’s Minecraft is catching up financially with $80 million in earnings since October 2010; in contrast to Rovio’s $100 million in revenues last year.

Minecraft is still nowhere close to Angry Birds’ massive downloads, but the financial reports prove that Mojang’s flagship title has a bright future ahead.



Namco-Bandai has opened up yet another teaser site that leaves much to the imagination: it’s a giant, pulsing black X behind a black background.

…wait, what? 

It’s currently unknown if this site has any relation to the Sega and Capcom collaboration or if it’s a new title entirely.

Namco-Bandai continues to troll the internet with these sites that only tells us that they’re working on… something.

*Source: Bandai Games

Headline RePLAY – 1.25.12

Today on Headline RePLAY: BlizzCon skips a year, Minecraft LEGOs and NimbleBit’s letter to Zynga about the difference between inspiration and theft. 


Blizzard has announced that there won’t be a BlizzCon this year due to the company’s “jam-packed schedule” and will return in 2013.

Considering all the work involved in organizing Blizzard’s annual convention to fans and the company’s lineup for 2012 (Diablo 3, World of Warcraft: Mists of Pandaria and StarCraft 2: Heart of the Swarm), the decision makes a great deal of sense.

See you next year, BlizzCon!

*Source: BlizzardForums


Anyone else thought that Minecraft was like digital LEGOs just with exploding zombies added in? Apparently, LEGO agrees and is in the process of making Minecraft LEGOs a reality!

The “Minecraft project” has recently acquired 10,000 supporters at LEGO CUUSO and passed the LEGO review as a result. According to LEGO CUUSO, LEGO is now “developing a concept that celebrates the best aspects of building with the LEGO system and in Minecraft.”

Minecraft and LEGOs may sound redundant, but the possibilities with either are literally endless.

*Source: LEGO CUUSO Blog


Dear Zynga,

Stealing our ideas is flattering, but please stop.

Sincerely,

NimbleBit, creator of Tiny Tower.

And that sums up NimbleBit’s graphic letter to Zynga on their release of Dream Heights, an iOS game with an uncanny resemblance to the indie studio’s Tiny Tower.

“We wanted to thank all of you guys for being such big fans of our iPhone game of the year Tiny Tower!” the letter wrote alongside screenshots of the two games. “Good luck with your game, we are looking forward to inspiring you with our future games!”

Unfortunately, cases like these are all too common in the iOS arena where numerous games are often blatant clones of each other.

*Source: Joystiq

Headline RePLAY – 1.12.12

Today on Headline RePLAY: Dark Souls for the PC petitioners attracted Namco Bandai’s attention, release date and details are revealed on Pokémon + Nobunaga’s Ambition, and Minecraft creator encourages “pirate now, pay later.”


Namco Bandai wanted to see the “demand” for a PC version of Dark Souls? They got it: 64,000 signatures worth.  

Now the company is saying they’re indeed paying attention to fans.

“My boss(es) even came to talk to me about this, after it explodes all around the world," said Namco Bandai forum admin “Shoupinou”. “If you wanted to have the attention of Namco Bandai Games, now you have it. The future is in your hands, and I hope you will keep supporting this.”

“I can't say it's going to happen (I wish I had this power ^^), but I can assure management of the company will know about it, and I think that already a good achievement and a good step forward,” he posted.

*Source: Destructoid


The Pokémon and Nobunaga’s Ambition crossover that no one saw coming is slated for release in Japan on March 17 at ¥5,800 or U.S. $75.

Pokémon + Nobunaga’s Ambition is an interesting (or bizarre) 3DS game involving our favorite pocket monsters, samurai generals and the ultimate goal of uniting 17 kingdoms.

Andriasang reports that the game is a SRPG involving Pokémon armies. Abilities are accorded to the Pokémon’s type and generals have exclusive “busho powers” to utilize in battle (i.e. healing your units); one power per general, however.  

Like most SRPGs, players are able to recruit wild Pokémon for their army and enlist new generals. Players can even strengthen their army within their very own castle town!

Pokémon + Nobunaga’s Ambition is a collaboration between Nintendo and Tecmo Koei.

*Source: Andriasang


In a twist on the videogame industry vs. piracy paradigm, Minecraft creator Markus “notch” Persson told a fan if he can’t afford Minecraft, just pirate it.

“Just pirate it,” Tweeted notch. “If you still like it when you can afford it in the future, buy it then. Also don’t forget to feel bad.”

Notably, this isn’t the first time that notch suggested piracy. At the Game Developers Conference last year, he said that piracy isn’t “theft” and pirates should be looked at as potential customers.  

*Source: Gameranx