Headline RePLAY – 4.20.12

Today on Headline RePLAY: EA is turning its franchises into “online universes,” the story producer for the Dead Space franchise blasts Gears of War’s writing and Microsoft’s Xbox division loses $229 million.


“Online universes” are the future of EA brands, a term being applied to all of the publisher’s franchises including FIFA, Battlefield, Medal of Honor, Star Wars, The Sims and Need for Speed. EA’s Northern Europe boss Keith Ramsdale said the concept is more than “simple online play”; it involves the ability to play a “brand” with a variety of devices that can contribute to a singular goal and profile.  

“Imagine a player gets up in the morning, plays an online match on his 360 before going to work,” Ramsdale explained. “On the bus, on his way to work, he practices his free kicks on his tablet. At lunch he looks at the transfer window on his PC. On the way home he chooses his kit on his smartphone.

“Here’s the thing: when he gets home to play again on his 360 that evening, all those achievements and upgrades will be alive in his game.”

This allows the consumer to play “how he wants, when he wants, and on the device he wants,” Ramsdale said.   

“We’re very focused on transforming all of our brands into these online universes. That gives the consumer full control of how and when they play in a rich world of content.”

|Source: Eurogamer


In an interview with EA’s “The Beat,” Chuck Beaver, the story producer of the Dead Space series, calls Gears of War “literally the worst writing in games.”  

“Story can only ruin a game for those who care about story, so it’s a conditional answer. For instance, Gears of War,” said Beaver. “It contains atrocious, offensive violations of story basics. Yet it doesn’t seem to ruin it for many, many people. It’s literally the worst writing in games, but seems to have no ill effects.

In contrast, he points to Portal as an example of good writing. “On the other hand, you’ve got the Portal series, which, to me, succeeds at least as much on its writing as its masterful platformer level design.”

But Beaver also had issues with his own work on the Dead Space series, saying the original was “just simple haunted house story that we later pasted a personal aspect on top of.” On Dead Space 2, he recalled the challenges of taking elements that were “poorly thought through” and “getting that into shape,” yet still not “fully” making it.

As of writing this post, the interview cited has been taken down, whether it was due to Beaver’s comments remains unknown.

|Source: EA


Microsoft is far from being in Sony’s precarious position, but its entertainment and devices division has recently reported a loss of $229 million in a three month period since March 31st after Xbox 360 sales fell almost by half.

The division saw a revenue drop of 16.5 percent, down to $1.6 billion. Only 1.4 million Xbox 360s were sold this quarter, equating to a 48 percent drop. In contrast: 2.7 million units were sold last year in the same quarter, which increased the division’s revenue by 60 percent.  

Microsoft attributed the loss to a “soft gaming console market,” but noted that the Xbox 360 has been the best-selling console in the U.S. for 15 consecutive months, according to the NPD last week.

As a whole though, Microsoft’s revenue did increase by 6 percent, totaling $17.41 billion, while operating income rose to 12 percent to $6.37 billion.  

|Source: Edge

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