Today on Headline
RePLAY: A fifth-grader’s wish to share his love of videogames with his blind
grandmother, another Capcom misspelling and Keiji Inafune agrees that modern Japanese
games “suck.”
10-year-old Dylan
Viale had a dilemma: he loved videogames and wanted to share his passion with
his grandmother, except she is blind. Dylan’s solution was to design a video game
that could be played by her that he later called Quacky’s Quest.
“[Dylan] wanted to
figure out a way that he could share his love of video games with her,” Dino
Viale, Dylan’s father told Kotaku. “He thought, ‘How can I create something she
can enjoy?”
Dylan tackled the
problem by downloading a free version of a game design program called GameMaker, ran through its tutorials,
learned design concepts and ultimately created a game about an oddly-shaped
duck, a Golden Egg and a dark maze.
Quacky’s Quest’s design was simple and ingenious: navigate through
a series of dark mazes with sound cues to signal whether the player is heading
in the right direction, the wrong way or just bumping into walls.
“Sound was the greatest
tool for [Dylan’s] grandmother to navigate through the game. He had to figure
out how to associate each move through the maze with sound cues for whether you
were doing something correctly or incorrectly,” said Dino.
After a month of
development, Dylan decided to enter Quacky’s
Quest into the Hidden Valley Elementary School science fair.
He won first place.
For more on this heartwarming
and inspiring story, check out the full article on Kotaku via the source link
below.
|Source: Kotaku
Capcom’s inability to spellcheck has struck again, despite its admission on how “embarrassing” it
was, this time with a pre-order marketing banner for Resident Evil 6 that spelled ‘mercenaries’ as ‘mercHenaries.’
It was spotted by
Twitter user cvxfreak, who has posted a screenshot.
Capcom was quick to
discover the issue and has since then fixed the error.
|Source: @cvxfreak
Recently, Fez creator
Phil Fish caused quite a stir when he declared that Japanese games “just suck”
at this year’s GDC. Keiji Inafune embraced the criticism and called it a “necessary”
message for Japanese developers.
“There was a Canadian
guy who appeared in a documentary film and did a Q&A afterwards,” Inafune
recalled. “And a Japanese person asked what he thought of Japanese games, and
he said he thought they sucked. That’s what’s necessary.
“It’s very severe, but
very honest,” Inafune told Wired. “Unless Japanese people feel embarrassed from
the experience of getting harsh comments, saying [new games] could have been
better is not an opinion they would take seriously.
“When they’re
embarrassed and they feel obliged to change, it would make a difference.”
|Source: Wired
No comments:
Post a Comment