Showing posts with label The Elder Scrolls Online. Show all posts
Showing posts with label The Elder Scrolls Online. Show all posts

Headline RePLAY – 5.4.12

Today on Headline RePLAY: Another industry insider predicts the decline of console gaming, the first details of The Elder Scrolls Online and Shigeru Miyamoto’s opinion on the PS Vita.


Former EA executive John Schappert. joins the increasing list of industry insiders that believes that “traditional” console gaming is on its way out.  

“Traditional gaming is under a little bit of pressure,” said Schappert. “If those businesses are not ready and want to live in the traditional world, they can. It’s just there’s only going to be a few big games a year. If you’re one of those games, more power to you. If you’re not, it’s going to be tough.”

Schappert reiterates a common theme amongst critics of the publisher-led console model: skyrocketing budgets and the high cost of failure. “Big console games take years to make. They need massive budgets and you have to hope the bet you started three years ago pays out. If it doesn’t, it’s a game changer for you. And not in a good way.”

He acknowledged that there still is a market for big budget console titles, but noted that it only targets core audiences at the expense of casual players. “Traditional games have become more core. They require an expensive console, use a controller which laymen are afraid of, and their interfaces are not always the easiest to use.

“People are buying fewer games and playing them longer. A lot of players are stretched for time—they don’t have two hours, they have fifteen minutes and don’t want to spend money.”

|Source: MCV


Early details on The Elder Scrolls Online have been released, and by all accounts it sounds like it will be a traditional fantasy MMO with some differences to reflect its source material.

Here is a list of highlights based on information gathered by NeoGAF:
  • A third-person perspective vs. the series’ traditional first-person.
  • Combat:
    • Uses a hotbar to activate skills.
    • Not real-time due to latency.
    • Only a limited number of skills can be used at any given time, but can be switched out.
    • Stamina bar to sprint, block, interrupt and break stun effects.
    • Like Guild Wars 2 abilities can be comboed together by allied players (i.e. a rogue covers the ground in oil and a mage sets it on fire)
  • Graphics run on the Hero Engine, which is used by MMOs like Star Wars: The Old Republic and RIFT.  
  • No player housing, NPC romances or marriage.
  • Inclusion of public dungeons that can accommodate players from the entire server.
  • Three factions:  
    • Ebonheart Pact: The Nords, Dunmer, and Argonians.
    • Aldmeri Dominion: Altmer, Bosmer, and Khajit.
    • Daggerfall Covenant: Bretons, Redguard, and Orcs.  
  • Three faction PvP to take over and hold the Imperial City.
    • Can have up to 100 vs. 100 player battles.
    • The most accomplished PvP player in the player’s faction becomes emperor when the capitol is captured.  
For more information, check out the NeoGAF forums via the source link below.

|Source: NeoGAF


Nintendo’s legendary developer, Shigeru Miyamoto, couldn’t help but jab at Sony’s PS Vita for its scarce lineup of games despite praising the handheld on its technical merits.  

“It’s obviously a high-spec machine, and you can do lots of things with it,” Miyamoto told Edge. “But I don’t really see the combination of software and hardware that really makes a very strong product.”

Miyamoto admits the Nintendo 3DS suffered at launch for similar reasons. “When we launched the 3DS hardware we didn’t have Super Mario 3D Land, we didn’t have Mario Kart 7, we didn’t have Kid Icarus: Uprising. We were striving to have all of these ready for the launch, but we weren’t able to deliver them at that time.

“We were kind of hoping that people would, nevertheless, buy into the product, find the 3DS hardware promising, but looking back we have to say we realize the key software was missing when we launched the hardware.”

After the 3DS’ unprecedented price cut last August and many game releases later, Nintendo’s new handheld has been Japan’s best-selling hardware every single week.

|Source: Edge

Headline RePLAY – 5.3.12

Today on Headline RePLAY: ‘notch’ slams EA for its ‘indie bundle,’ The Elder Scrolls series goes MMO and the creator of Firefall proclaims that consoles are “dead.”


Markus ‘notch’ Persson, the man behind Mojang and Minecraft, blasted EA today over its release of the ‘indie bundle’ on Steam, claiming that the publisher is “methodically destroying” gaming.

“EA releases an ‘indie bundle’? That’s not how that works, EA,” Tweeted Persson at the news. “Stop attempting to ruin everything, you bunch of cynical bastards.”

Persson went on to define what constitutes as ‘indie’ while downplaying his own studio’s status as one. “I don’t even call Mojang indie any more. Vlambeer is indie. Polytron is indie. Stephen, Ed, Terry, Derek, Tommy and Chris are indie.

“Indies are saving gaming. EA is methodically destroying it.”

|Source: Develop


Many have demanded it, and Bethesda is delivering it: The Elder Scrolls series next installment is a MMO aptly called The Elder Scrolls Online.

“It will be extremely rewarding finally to unveil what we have been developing the last several years,” said Matt Firor, the game’s director and MMO veteran whose resume includes Mythic’s Dark Age of Camelot. “The entire team is committed to creating the best MMO ever made—and one that is worthy of The Elder Scrolls franchise.”

The Elder Scrolls Online is set a millennium before the events of Skyrim and players will be thrust into the machinations of the daedric prince Molag Bal as he tries to pull the world of Tamriel into his demonic realm.  

Developed by Zenimax Online Studios, The Elder Scrolls Online is scheduled for a 2013 release on PC and Macintosh.

|Source: Game Informer


If it’s not someone prophesizing the doom of handhelds, it’s someone predicting the death of video game consoles. Mark Kern, the creator of the upcoming MMO Firefall, explains why the publisher-led model is “broken” and free-to-play titles are the future of the video game industry.

“The model is transitioning away from these big boxed games where you’re pouring hundreds of millions of dollars into a title, to these sorts of games that don’t count on the distributor,” Kern explained to Eurogamer.

The former World of Warcraft lead argued that free-to-play titles can risk “middle ground innovation” while AAA titles have to continually play it safe with “rehashed” gameplay when “hundreds of millions of dollars” of investment are on the line.  

“I think the model is broken,” Kern continued. “You keep making these bigger and bigger bets and what that forces you to do is play it safer and safer. And if you play it safer and safer with your gameplay, people will get tired of the crap you’re serving. When that happens, they get bored and they will leave. And you haven’t fostered any of the middle ground innovation and new ideas that you need to tap into next.

“So something has to change. Consoles, I believe, are dead.”

|Source: Eurogamer