Today on Headline
RePLAY: ‘notch’ slams EA for its ‘indie bundle,’ The Elder Scrolls series goes MMO and the creator of Firefall proclaims that consoles are “dead.”
Markus ‘notch’ Persson,
the man behind Mojang and Minecraft,
blasted EA today over its release of the ‘indie bundle’ on Steam, claiming that
the publisher is “methodically destroying” gaming.
“EA releases an ‘indie
bundle’? That’s not how that works, EA,” Tweeted Persson at the news. “Stop
attempting to ruin everything, you bunch of cynical bastards.”
Persson went on to
define what constitutes as ‘indie’ while downplaying his own studio’s status as
one. “I don’t even call Mojang indie any more. Vlambeer is indie. Polytron is
indie. Stephen, Ed, Terry, Derek, Tommy and Chris are indie.
“Indies are saving
gaming. EA is methodically destroying it.”
|Source: Develop
Many have demanded it,
and Bethesda is delivering it: The Elder
Scrolls series next installment is a MMO aptly called The Elder Scrolls Online.
“It will be extremely
rewarding finally to unveil what we have been developing the last several
years,” said Matt Firor, the game’s director and MMO veteran whose resume
includes Mythic’s Dark Age of Camelot.
“The entire team is committed to creating the best MMO ever made—and one that
is worthy of The Elder Scrolls
franchise.”
The Elder Scrolls Online is set a millennium before the events of Skyrim and players will be thrust into
the machinations of the daedric prince Molag Bal as he tries to pull the world
of Tamriel into his demonic realm.
Developed by Zenimax
Online Studios, The Elder Scrolls Online
is scheduled for a 2013 release on PC and Macintosh.
|Source: Game Informer
If it’s not someone
prophesizing the doom of handhelds, it’s someone predicting the death of video game
consoles. Mark Kern, the creator of the upcoming MMO Firefall, explains why the publisher-led model is “broken” and free-to-play
titles are the future of the video game industry.
“The model is
transitioning away from these big boxed games where you’re pouring hundreds of
millions of dollars into a title, to these sorts of games that don’t count on
the distributor,” Kern explained to Eurogamer.
The former World of Warcraft lead argued that
free-to-play titles can risk “middle ground innovation” while AAA titles have
to continually play it safe with “rehashed” gameplay when “hundreds of millions
of dollars” of investment are on the line.
“I think the model is
broken,” Kern continued. “You keep making these bigger and bigger bets and what
that forces you to do is play it safer and safer. And if you play it safer and
safer with your gameplay, people will get tired of the crap you’re serving.
When that happens, they get bored and they will leave. And you haven’t fostered
any of the middle ground innovation and new ideas that you need to tap into
next.
“So something has to
change. Consoles, I believe, are dead.”
|Source: Eurogamer
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