Headline RePLAY – 5.29.12

Today on Headline RePLAY: The rumored Castlevania: Mirror of Fate is revealed to be a Lords of Shadow title, Hideo Kojima’s role in the next Zone of the Enders game and more on the Star Wars: The Old Republic layoffs.


New details by Go Nintendo today confirm rumors of Castlevania: Lords of Shadow – Mirror of Fate as an actual title for the 3DS in addition to being made from MercurySteam, the studio responsible for Castlevania: Lords of Shadow.

Mirror of Fate was rumored to be revealed at this year’s E3, but was instead exposed by the June 2012 edition of Nintendo Power.

According to details gathered by Go Nintendo, Mirror of Fate involves iconic vampire-slayer Trevor Belmont who fights with the Lords of Shadow introduced “combat cross” weapon. The combat is also reminiscent of the action-based Lords of Shadow gameplay with the use of light and shadow magic, secondary weapons and combos.


|Source: Go Nintendo


Hideo Kojima may have unveiled a new Zone of the Enders project to the fanfare of fans last week, but Twitter reveals that he will be making little contribution to the game.

According to Kotaku, while Kojima is the producer of the project, he won’t be writing, designing or directing it—those duties will be handled by Kojima Productions staff.

Kojima is instead hard at work on “Project Ogre” and consequently is only be able to offer his support for the next Z.O.E title.

|Source: Kotaku


Following layoffs that hit the Star Wars: The Old Republic, associate lead designer Emmanuel Lushinchi brands MMOs as the “toughest part of the industry” and insists his team is still one of the “biggest in the industry.”

“The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general,” Lushinchi told PC Gamer. “On a personal level it’s quite difficult to have people that you’ve been working with for a long time that you know personally, you go to their barbecue and you meet their families and it’s never easy. I doubt it’d be easy in any industry for anyone, but it happens.”

“We have a very large development team still, definitely one of the biggest in the industry,” he maintains, “and we have a very complete and detailed plan for the rest of the year.”

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