Today on Headline
RePLAY: The rumored Castlevania: Mirror
of Fate is revealed to be a Lords of
Shadow title, Hideo Kojima’s role in the next Zone of the Enders game and more on the Star Wars: The Old Republic layoffs.
New details by Go
Nintendo today confirm rumors of Castlevania: Lords of Shadow – Mirror of Fate as an actual title for the 3DS in addition
to being made from MercurySteam, the studio responsible for Castlevania: Lords of Shadow.
Mirror of Fate was rumored to be revealed at this year’s E3, but
was instead exposed by the June 2012 edition of Nintendo Power.
According to details
gathered by Go Nintendo, Mirror of Fate
involves iconic vampire-slayer Trevor Belmont who fights with the Lords of Shadow introduced “combat cross”
weapon. The combat is also reminiscent of the action-based Lords of Shadow gameplay with the use of light and shadow magic,
secondary weapons and combos.
No word on an alleged second character or the use of the 3DS’ cameras as a gameplay mechanic,
however.
|Source: Go Nintendo
Hideo Kojima may have unveiled a new Zone of the Enders project
to the fanfare of fans last week, but Twitter reveals that he will be making
little contribution to the game.
According to Kotaku, while
Kojima is the producer of the project, he won’t be writing, designing or
directing it—those duties will be handled by Kojima Productions staff.
Kojima is instead hard
at work on “Project Ogre” and consequently is only be able to offer his support
for the next Z.O.E title.
|Source: Kotaku
Following layoffs that
hit the Star Wars: The Old Republic, associate
lead designer Emmanuel Lushinchi brands MMOs as the “toughest part of the
industry” and insists his team is still one of the “biggest in the industry.”
“The MMO is the
toughest part of the game industry without a doubt and we live in tough
economic times in general,” Lushinchi told PC Gamer. “On a personal level it’s
quite difficult to have people that you’ve been working with for a long time
that you know personally, you go to their barbecue and you meet their families
and it’s never easy. I doubt it’d be easy in any industry for anyone, but it
happens.”
“We have a very large
development team still, definitely one of the biggest in the industry,” he
maintains, “and we have a very complete and detailed plan for the rest of the
year.”
|Source: GamesIndustry International
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