Today on
Headline RePLAY: Microsoft’s next gen-console could be disc-less, Capcom misspells
its own name and scrapped Super Mario
Land 3D ideas are revealed.
It looks
like the next Xbox console is going digital, if MCV’s anonymous source that is
under the “strictest NDA” is to be believed.
According
to the source, Microsoft has been telling partners that the next Xbox will not
include a disc drive. It will, however, provide compatibility via some sort of “interchangeable
solid-state card storage.”
MCV has
also confirmed that the console will launch in 2013, but it remains unknown
when Microsoft intends to unveil the hardware or release date.
Microsoft’s
response to the rumor is a curious one. The obligatory “we do not comment on
rumors or speculation” is there, but preceding it they said, “We are always
thinking about what is next for our platform and how to continue to defy the
lifecycle convention.”
If
Microsoft is intending to go with the digital model, the effects on videogame retailers
that rely on selling hard copies could be a negative one.
*Source:
MCV
Apparently,
Capcom needs to take remedial spelling lessons, or at least heed spellcheck. After
misspelling “Revelations” on the spine of Resident
Evil: Revelations and “challenges” on the back of Asura’s Wrath, Capcom is caught botching their own name in a
trailer for Steel Battalion.
At the end
of the trailer Capcom is typed out as “Capcpom.” How embarrassing!
*Source:
ScrewAttack
Nintendo’s
ideas for Super Mario Land 3D were
quite strange in the early brainstorming stages, Nintendo EAD’s Koichi
Hayashida revealed at GDC 2012.
While
speaking at GDC yesterday, Hayashida brought a number of crude post-it note
sketches that he saved from pre-production to illustrate what sort of ideas
were floating around. One of them had a giant Mario where only the plumber’s
legs were seen and a stretched Mario with freaky long limbs.
Other
ideas included “Pro Skater Mario” where the plumber is riding a Koopa shell
down a half pipe, enemy cockroaches to be squashed via slamming the 3DS shut
and replacing Princess Peach’s face with a friend’s.
Hayashida emphasized
that not all of the ideas shown were seriously considered, but added how
important brainstorming was in making games.
“It
reminds me of something important. We must always consider ideas outside the
normal range from what people expect from a Mario game,” stressed Hayashida. “We
must make others laugh with strange new ideas. We have to keep a feeling of joy
in the development process.”
*Source:
Eurogamer
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