Today on Headline RePLAY: Nintendo hints at paid DLC for Super Mario Land 3D and iOS marketing is expensive.
Nintendo has never charged DLC for their games, but President
Satoru Iwata has hinted at an investor Q&A last week that may be changing—
starting with Super Mario Land 3D and Mario Kart 7.
Iwata explained to investors that software, such as Super Mario 3D Land and Mario Kart 7, can produce “substantial profit” for years.
However, in order to optimize “public attention” to the games, extend longevity, and increase revenue, Iwata proposed paid DLC content.
“Having said that, what if we could provide add-on content through the network? As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages,” said Iwata.
“This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it,” concluded Iwata.
Nintendo announced the “Nintendo Network” last week, a new digital platform not unlike PSN and Xbox Live that allows Wii and 3DS users to communicate with each other and access digital content.
Nobody really thinks
of the advertising costs behind iOS apps, but marketing firm Fiksu does, and
they found that the average cost of marketing per loyal user in the U.S.
reached an all-time high last year.
In the report, Fiksu
defines a “loyal user” of an app as users who open the app three times or
more. By this standard, the firm
calculated that the average cost of marketing per loyal user reached $1.81 in
December 2011.
It’s a $0.38 increase,
up from the $1.43 per loyal user index of November 2011. And considering how
many users that subscribe to the top 10 apps, the cost to developers per user
can reach exponential heights.
According to Fiksu,
the cost hike is attributed to the “extreme marketing” in the Christmas holiday
season. The idea was to push games up the store rankings before the top lists
were locked for four days during the Christmas period to maximize coverage.
When you add in the
fact that Fiksu also reported that the average number of iOS app downloads also
reached an all-time high in December, the marketing blitz makes sense
considering it amounted to a whopping 6.04 downloads during December alone.
*Source: Gamasutra
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