Headline RePLAY – 2.1.12

Today on Headline RePLAY: Mass Effect fans catalogue novel errors, THQ layoffs and Zynga’s response to copycat allegations.


When it comes to videogame tie-in novels, you would think an author would’ve done their homework on the source material. Apparently this wasn’t the case with the recently released Mass Effect: Deception, as fans opened up a public Google Doc to list the extensive lore and continuity issues the novel is plagued with.

“This includes a character ‘growing up’ from being autistic, turning Mass Effect’s only gay male character straight and then killing him, and being literally impossible to reconcile with the timeline made by the games, comics and other books,” the document noted.  

Videogame novels are infamous for these sorts of errors, but Mass Effect: Deception seems to have reached an entirely new level. The title currently has one star on Amazon.com filled with negative reviews.

*Source: Destructoid


A lot of finger pointing and three infographics later, Zynga responded to allegations by NimbleBit and Buffalo Studios by throwing the accusations right back at them.

Zynga countered that Buffalo Studios copied off them with BINGO Blitz, launched in March 2010, looked awfully similar to Zynga’s Poker Blitz released later that year.  

“It was a little ironic to look at BINGO Blitz. Pull that lens back. Look at our game Poker Blitz, and then BINGO Blitz, you see striking similarities in those pictures,” Zynga’s Chief Executive Mark Pincus told VentureBeat.

“You should be careful not to throw stones when you live in glass towers,” said Pincus. “When you pull the lens back, you saw that their tower game looked similar to five other tower games going all the way back to SimTower in the early 1990s.”

Brian Reynolds, Zynga’s game design chief, wondered what the big deal was, “So when I put it in perspective, with having been around the game industry a long time, I’m not exactly sure why it’s considered such a big deal right now, or why someone thinks there’s anything really surprising going on.”

“At Zynga, of course, I feel like we’ve got lots of innovation going on, so I certainly want to talk about that,” Reynolds told Gamasutra. “But I was there in the '90s when Doom came out and then everybody made a shooter, and I was there when Warcraft and Command & Conquer came out in 1997, and then like 50 different [real-time strategy] games launched, and it was the year of the RTS.”

Is it “innovation” to expound on another’s ideas or is it “theft?” Does it really matter where the idea came from?

And can 42 be used to answer these questions?

*Sources: VentureBeat and Gamasutra  


When it rains, it pours, as an industry insider revealed today that THQ has plans to dismiss as many as 240 employees in addition to implementing an executive pay cut. Since last week THQ was plagued by rumors of its 2014 lineup being cancelled and warned that it’ll be de-listed from the NASDAQ stock exchange.

“This is probably going to break in the morning, I have sat on it for a week or so. The culling at THQ was 170+ souls including Mark DeLoura [VP Technology at THQ],” Tweeted Kevin Dent, an independent industry suit.

To confirm Dent’s report, a filing with the Securities and Exchange Commission late today detailed the number of employees fired and the executive pay cut.

*Source: Eurogamer, MCV and Kotaku

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