Showing posts with label Smithsonian. Show all posts
Showing posts with label Smithsonian. Show all posts

Headline RePLAY – 4.9.12

Today on Headline RePLAY: The Smithsonian’s “The Art of Video Games” exhibit ranks in the top 5 of highest visitation days, a videogame study that does not link videogames with aggression and Sonic the Hedgehog is in for a major reboot in 2014.  


40 years of video game history drew nearly 23,000 people to the Smithsonian, placing “The Art of Video Games” exhibit in the top 5 of the highest visitation days and being the first such exhibit to be in a major museum.  

“The exhibit will highlight the games they grew up with, and in a way, tell the story of their lives,” said Chris Melissinos, guest curator of the exhibition. “People will see a game or artwork and remember what they were doing when that game was in their life.”

Amidst the excited visitors, game developers discussed the merits of the Smithsonian’s contribution to the “video games as art” debate.

“Of course they are [art],” said Naughty Dog’s Amy Hennig, the creative director of Uncharted 2: Among Thieves. “To see such a mainstream recognition of our medium, I mean, it really is the first time that’s happened. I think that’s a huge cultural event and hugely gratifying.”

Irrational Games creative director Ken Levine disagrees that the exhibit legitimizes video games as art. “I couldn’t care less. It’s nice. It’s great to see it at a museum. But, it doesn’t mean to me a lot. It doesn’t mean anything in terms of a paradigm shift.”

However, Levine does believe that the exhibit adds another voice to the debate. “The more places we can talk about what we do, the better,” said Levine. “We are a ghettoized industry in the sense that… we’re not on ‘The Tonight Show.’ Even though guys like Call of Duty are going to sell 25 million copies of their game— they’re not on.”

*Source: CNN


A new study by the University of Gothenburg, Sweden, may change the dynamic on the violent video games as cause of aggression debate. Authored by Ulrika Bennerstedt, Jonas Ivarsson and Jonas Linderoth, the analysis argues that cooperation is a prerequisite for success in violent videogames.

The research suggests that successful gamers are strategic, technically knowledgeable and has good timing. In contrast, inconsiderate, aggressive or emotional gamers fare poorly, which interestingly has little to do with violent videogames as cause of the behavior.

“The suggested link between games and aggression is based on the notion of transfer,” Ivarsson explained, “which means that knowledge gained in a certain situation can be used in an entirely different context. The whole idea of transfer has been central in education research for a very long time. The question of how a learning situation should be designed in order for learners to be able to use the learned material in real life is very difficult, and has no clear answers.”

“In a nutshell, we’re questioning the whole gaming and violence debate, since it’s not based on a real problem but rather on some hypothetical reasoning.”

*Source: Science Daily


Sonic the Hedgehog may be in for another overhaul in 2014, according to an unnamed source that spoke to Sonic fansite TSSZ.

According to the source, the 2014 game will introduce a new universe, characters and effectively “wiping the slate nearly clean.” TSSZ speculates that Sonic’s zones will be revamped to full-worlds with individual missions.

The reboot Sonic may even come with a collection mechanic, akin to Activision’s Skylanders: Spyro’s Adventure. “An example would be to purchase a Knuckles statue in order to gain the echidna as a playable character in-game,” said TSSZ. “The strategy could also be used to unlock extra levels.”

Allegedly, SEGA and Sonic Team have “committed” to the reboot and is experimenting with “new gameplay methods and gimmicks.”

“Ultimately, SEGA is looking to attract a new generation of fans,” said the source. “That would certainly explain why classic Sonic was touted as a one-time deal for Sonic Generations, but this information also indicates that modern Sonic, as we know him, is at risk as well.”

*Source: GamerZines 

Headline RePLAY – 3.19.12

Today on Headline RePLAY: Hideo Kojima hints about a film project, a complaint to the FTC and BBB is lodged against EA and BioWare for Mass Effect 3’s ending and speaking of endings, Tetsuya Nomura talks about Kingdom Hearts 3D’s.  


At Smithsonian Museum of Art, Hideo Kojima was asked if he was interested in making films, a lifelong passion that influenced the way he makes videogames.

Kojima noted he is always interested in filmmaking, but does not think Metal Gear Solid would work as one. However, the Metal Gear creator added that something is in the works.  

“I’m working on something, and I hope in the near future I’ll have something to announce,” said Kojima.

*Source: Joystiq 


The battle over Mass Effect 3’s ending has reached new heights when a fan took the cause to the Better Business Bureau and the Federal Trade Commission. The complaint lodged against EA and BioWare was for “false advertising.”

“After reading through the list of promises about the ending of the game they made in their advertising campaign and PR interviews, it was clear that the product we got did not live up to any of those claims,” said “El_Spiko” on the BioWare forums.

“This is not something I was happy to do,” continued El_Spiko, “but after the terrible ending that was in no way the product that had been advertised to me and the lack of any kind of response from BioWare/EA to address this, I felt it was one of my only recourses. I’ll be returning my copy of the game before the end of my 30 day return policy if the ending still hasn’t been addressed by then.”

El_Spiko encouraged like-minded fans to do the same and send complaints to the FTC and BBB.

While El_Spiko’s claims may be valid, BioWare has addressed the endings last week and most recently on Facebook.

*Source: Gamepur


Kingdom Hearts series director, Tetsuya Nomura, sure likes his surprise endings as he speaks to Famitsu magazine about Kingdom Hearts 3D’s main characters and its ending.

“If I had to say who the key persons were, I’d say they are the silver haired boy and Axel,” said Nomura. “This time at the end of the story, there will be the longest cutscene of the whole series where the true form of Ansem and Xemnas, as well as their goals and many other truths will be revealed all at once.”

Nomura added Kingdom Hearts 3D should take about 35 hours to complete.

*Source: Siliconera

Headline RePLAY – 2.8.12

Today on HeadlineRePLAY: Nintendo appoints a “spokesdog”, Ilum strikes back in Star Wars: The Old Republic and the Smithsonian's connection to videogames.


Adorable, energetic and 100% canine, meet Uggie, a Jack Russell terrier that co-starred in The Artist, is being enlisted by Nintendo of America to be its new “spokesdog” for nintendogs + cats for the Nintendo 3DS.  

“Uggie didn’t have to sit up and beg for his role as Nintendo’s spokesdog,” said Nintendo of America’s Scott Moffitt. “It’s truly our pleasure to work with a star of Uggie’s magnitude, especially to help animal lovers and portable gaming fans discover the fun of nintendogs + cats.”

For February only and in celebration of Responsible Pet Owners Month, Uggie will be showing pet owners how nintendogs + cats can provide “valuable tips on how people can maintain happy, healthy relationships” with their pets in real life.

There isn’t a “spokescat” at this time.

*Source: BusinessWire


Ilum strikes back against Star War: The Old Republic players as kills made on the PvP planet are not being credited towards its daily and weekly missions. Players evacuated to the official forums carrying complaints only to find that BioWare is aware of the issue and plans on fixing it tomorrow:

“I wanted to let you know that we will be deploying a patch tomorrow (details coming very soon) with the following resolutions: Killing players on Ilum will now consistently grant Valor and mission credit as intended. Once again, thanks for your patience,” said Joveth Gonzalez, BioWare’s Associate Online Community Manager.

With any luck there won’t be a “Return of Ilum” edition when the next patch rolls around.

*Source: Darth Hater


When you think of the Smithsonian, videogames are probably not what comes to mind. The Art of Video Games exhibit that is opening on March 16, however, may change your mind.

After inviting the public last year to vote on games based on a variety of criteria, like visual effects and creative use of new technologies, the exhibit is almost ready to go live. The Art of Video Games will include video interviews with developers and artists, large screenshot prints, and historic game consoles.

The curator of the exhibit is Chris Melissinos, founder of Past Pixels. 

“The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers.

“The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. Eighty games, selected with the help of the public, demonstrate the evolution of the medium.”