Showing posts with label Retro Studios. Show all posts
Showing posts with label Retro Studios. Show all posts

Headline RePLAY – 6.13.12

Today on Headline RePLAY: A Zelda game made by Retro Studios is not ruled out, Nintendo’s new paradigm with handhelds and Ubisoft’s faith with the Wii U.


The quest to find out what Retro Studios is secretly working on continues, and this time it ventures into interesting territory: can they be working on a Zelda game?

“Retro is very busy right now, but I’m afraid I can’t say exactly what it is that they’re very busy [working] on,” Nintendo’s Shigeru Miyamoto told IGN’s Richard George, immediately shutting down that line of questioning like Nintendo President of America Reggie Fils-Aime did.

When asked about the prospect of Retro working on a Zelda game, Miyamoto did not rule out the possibility. “In terms of them working on a Zelda, it’s not out of the question, certainly, for them to work on an entire Zelda game amongst themselves.”

“Traditionally I think that the Zelda team has always had a close contact with anyone who’s working on a Zelda game. If you were going to have that happen in the US at Retro, that would be kind of difficult for them to be able to coordinate,” the developer explained. “Certainly they’re too busy for that sort of thing right now. It would probably require me to be involved to a great extent as well, so I would have to get over quite a bit too. I’d probably have to live in Texas… [laughs]”

Not a Zelda game at this time either, then. The search goes on!

|Source: IGN


Nintendo is (in)famous for releasing new revisions on a handheld within a year of each other to extend its shelf life—just look at the DS with the DS Lite, DSi and DSi XL variations, for example. Except with the 3DS Nintendo may instead be looking towards a future generation.  

“I really feel like I’m satisfied with the 3DS hardware as it is,” Shigeru Miyamoto told IGN, when asked about the recent Japanese newspaper Nikkei report of a 3DS XL, and if Nintendo had similar plans. “I feel like it’s the best for this generation.

“What we’re thinking about right now is probably going to be for a future generation of handheld.”

|Source:  IGN


Despite all the rumblings on whether or not Nintendo can make lightning strike twice with the Wii U, Ubisoft boldly gambles on the next-gen console’s success.

Ubisoft CEO Yves Guillemot predicts that the demand for the Wii U will be “strong,” so much so that he expects Nintendo to manufacture 5 more million units within the first six months of the system’s launch.

“Generally, that’s what [Nintendo] does,” Guillemot told Reuters. “The number can be more, it can be less… they are always limited in the number that they can build.”

The Ubisoft CEO dismissed speculation that investment in the Wii U is “risky” because games that are launched with a new system “sell well.”  

“It’s easier at the beginning of the console cycle to astonish people and bring them new experiences than at the end of the cycle,” he explained. “So the risk that is seen as a big risk by many is actually the contrary.”

|Source: Reuters

E3 2012 RePLAY – 6.7.12


Today on E3 2012 RePLAY: Nintendo's Reggie Fils-Aime stays mum on Retro Studio’s mysterious project, gameplay details on Final Fantasy Dimensions and Sony isn’t worried about the Wii U’s head start.


If Retro Studios is not working on a Star Fox and Metroid crossover, what are they working on? IGN had the opportunity to ask Nintendo of America president Reggie Fils-Aime at E3 and—he is decidedly mum about it, but wanted to assure fans that the developer is “hard at work.”

“If I disclosed what Retro is doing, I would have the president of Retro literally calling me right now saying, ‘Reggie, what are you doing?’” Fils-Aime told IGN. “We love that people are interested. We love surprising people. I remember getting the questions before we announced Donkey Kong Country Returns. And I loved unveiling that. So… Rest assured, the team is hard at work. But I’m not gonna tell you what they’re working on.”

When asked about any upcoming news, Fils-Aime said, “Likely not.”

|Source: IGN


A throwback to the 16-bit glory days of yore, Final Fantasy Dimensions embraces everything that made the SNES iterations great: charming sprites, a classic story, the return of the Final Fantasy V job system and random battles! Maybe not so much on the random battles, in retrospect.

Made by Final Fantasy IV designer Takashi Tokita, Final Fantasy Dimensions covers the story of the Light and Dark Warriors, who can fulfill different roles in battle via the job system. The Warriors can switch to classic jobs like the Knight, White/Black/Red Mages, Thief and Monk. Due to the episodic nature of the game, however, advanced classes like the Dancer, Bard, and Magus are unlocked in later episodes.  

While Dimensions has the classic Final Fantasy flair to it, the title is solely controlled by touch screen or virtual D-pad.

|Source: IGN


The Wii U is way ahead of its competition in the next-gen console race with its holiday 2012 release, but Sony isn’t concerned about Nintendo’s head start.

“Not at all. That’s the simple answer,” SCEA senior VP of product development and Worldwide Studios Scott Rohde told Joystiq.

“We have a very strong vision in what we believe we’re gonna do for the next generation,” he said. “And we’re not talking about it at all yet.”

But when will Sony start talking about its next-generation game plan? “The reality is let’s build a great machine. And we’ll talk about it then.”

Fair enough.

|Source: Joystiq