Showing posts with label Project Sora. Show all posts
Showing posts with label Project Sora. Show all posts

Headline RePLAY - 7.11.12

Today on Headline RePLAY: Mr. Tekken reiterated his stance on DLC and fan demand, Tekken characters probably won’t be in the next Super Smash Bros. and Project Sora closes its doors.


In light of Nintendo’s Reggie Fils-Aime’s comments that fans are “insatiable” and Capcom’s on-disc DLC controversy, Katsuhiro Harada, a.k.a. “Mr. Tekken,” explains his heated letter to fans last month and repeated his uncompromising stance that there will never be paid-DLC characters in Tekken.

“Maybe 99 percent of the fanbase I interact with on a daily basis are very normal and straightforward in their opinions. ‘We like this, we don’t like this,’” Harada told Eurogamer. “It’s very simple and easy to understand, and it’s good feedback. I didn’t let it get to me at first, and if it was just me they were spamming it wouldn’t be an issue.”

“But they started spamming different game producers, other people I follow on Twitter, non-gamers related people, even friends, telling them ‘Please tell Harada to do this or that,” he explained. “It was quite embarrassing they were doing this, so I really wanted to stop it. And at the same time, I explained the reasons why the voice actors had changed.”

Harada agreed with Fils-Aime’s statement that it was “impossible” to satisfy the fanbase “100 percent,” but found that “99 percent” was tenable.

“Reggie-san was mentioning that there’s really no end to the requests and expectations from fans, and that I can agree with,” said Harada. “It’s impossible to please everyone 100 percent. 99 percent is maybe possible, by implementing requested features in your game. But you run into problems with securing staff for development. Adhering to fan requests means more work, which means people don’t get the game in their hands as fast as they like. It’s very difficult.

“But with Tekken Tag Tournament 2 we have really gone above and beyond what we normally do for fans on this project. Maybe 99 percent satisfaction can be achieved.”

In stark contrast to Capcom’s recent on-disc DLC practices with Street Fighter X Tekken, Harada was adamant that there won’t be any on-disc DLC or paid-DLC characters. In the interview, however, while Harada reaffirmed his stance on no paid-DLC characters, he conceded that some on-disc DLC may be necessary.

“When you look at DLC, whether paid or free, a lot of titles have it on disc, it’s not that unusual,” he noted. “I’ve been saying that, at least for Tekken, regarding techniques, characters and stages, these three things won’t be charged for, even if they are DLC.

“Saying that, if someone has a particular character they’ve downloaded and they play someone who doesn’t have that character, it might take five minutes for the person to then download the data to play against this person. This wouldn’t be very realistic and wouldn’t give a favorable impression, so we do plan to address these issues. So some content may be on disc, some might not. But since it’s free it shouldn’t be an issue.”

Despite his stance on paid-DLC characters, Harada acknowledged that he is “continually asked” on DLC plans by his higher ups in Namco Bandai.

“Actually this is something my bosses have been asking me for quite a while now—what are our plans for DLC? How much money can we make? They are a company, obviously, in it to make money. So it’s something I’m continually asked even now. But I haven’t changed my stance. If you’re making a fighting game, all of the elements necessary to enjoy it should be on the disc, or should at least be available for free.”

|Source: Eurogamer


After Namco Bandai announced its involvement in the next Super Smash Bros. game, it was unsurprising to hear that fans were curious on which, if any, new characters from the company’s extensive IP will enter the roster. Probably none from Tekken, if the words from Mr. Tekken himself were any indication.

 “That question was one of the most frequently asked questions we got when we announced the project,” Tekken producer Katsuhiro Harada told NowGamer. “Especially from abroad. The fans, rather than asking about Tales or Gundam, or some of our other franchises, the fans abroad saw Tekken as one of the key words and took off on that.

“We’re not really sure at this moment but when thinking of the playerbase who is playing Smash Bros, maybe Tekken characters is something they wouldn’t want, so I’ve been pulling back on that a bit. But I don’t know.”

|Source: IGN


Founded by Masahiro Sakurai in 2009 after the release of Super Smash Bros. Brawl, Project Sora has closed its doors on June 30, 2012. The studio’s one and only release was Kid Icarus: Uprising for the 3DS.

Nothing is known of what will happen to Project Sora’s employees or Sakurai’s status beyond his work with the next Super Smash Bros. installment.

|Source: Andriasang

Headline RePLAY – 5.10.12

Today on Headline RePLAY: Rumors of a new Star Fox game, GameStop readies the sale of Steam vouchers and a Kid Icarus Uprising sequel is unlikely.


A new Star Fox game for the Wii U may be revealed at this year’s Electronic Entertainment Expo alongside Pikmin and Mario, says an industry insider close to Techtroid.  

According to the unnamed source, the title is being developed by Retro Studios, who is already working on a Wii U project.

“It’s [Star Fox] a project everyone wants us to do,” Retro Studios said previously.  

While the latest Star Fox game will be shown off, it is not a launch title for the Wii U, says the source.

|Source: Techtroid via ScrewAttack


Conceding defeat of its push into online PC sales, GameStop is preparing to offer Steam vouchers in its stores on May 15th.

A GameStop source told Kotaku that it was “kind of sensitive issue,” considering the retailer’s purchase of Steam rival Impulse last year in order to compete with online PC sales.   

GameStop and Valve are unusual bedfellows in this agreement, but it’s a practical one that’s sure to profit both parties.

|Source: Kotaku


Even though Kid Icarus Uprising on the 3DS was a huge success in Japan and overseas, designer Masahiro Sakurai flatly rejects the idea of making a sequel.

“If by ‘lasting universe’ you mean to ask if there’s a sequel, the answer is no,” Sakurai told IGN when asked if he and the Project Sora team created the Uprising universe so it can be revisited for future projects.

Sakurai explained it was “because we pushed a lot into the game in order to let people have this short yet deep experience, but the novelty of that would likely grow thin in the next game.

“For now, my thought is that perhaps we’ll see someone else besides me make another Kid Icarus in another 25 years.”

|Source: IGN