Showing posts with label Epic Games. Show all posts
Showing posts with label Epic Games. Show all posts

Headline RePLAY – 7.19.12

Today on Headline RePLAY: Blizzard CEO Mike Morhaime admits that Diablo III’s always-online requirement is DRM, Fortnite may require constant online access and Deadpool: The Game is closer to the source material than you may think.  


In a state of the game address to Diablo III players, Blizzard CEO Mike Morhaime concedes that the always-online requirement is a form of DRM, but insists that it combats issues like cheating and in-game cracks while being important for the “long-term integrity of the game experience.”

“One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an infective form of copy protection that has already been cracked” wrote Morhaime on the game’s official forums. “While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks).

“More important to us is that the online requirement is critical for the long-term integrity of the game experience,” he continued. “I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design.”

Morhaime elaborated by stating that features like the friends list, cross-game communication, co-op matchmaking, persistent characters, customer support, service, and security are all directly tied to the “online nature” of the game. He reiterates that the online components are “essential” to the design of Diablo III and believes that improvements can still be made to expand the “online experience” and make co-play more “rewarding.”

|Source: Blizzard


It looks like even Epic Games’ upcoming sandbox survival game, Fortnite, won’t escape the possibility of an always-online requirement. Producer Tanya Jessen, however, says that it would be used to improve the game and not as DRM to combat piracy.

“That’s [always-online requirement] something we don’t know yet,” Jessen told Rock, Paper, Shotgun. “It’s going to be really dependent on gameplay, and it’s also dependent on platform—the method of getting updates and stuff like that. So I can’t say for sure today one way or another [whether or not we’re going to use it].”

Jessen explains that the focus will be on cooperative play, and an always-online requirement may come with the territory. “Fortnite is a game that’s being developed as a co-op experience primarily,” she said. “That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with you friends [than I tis to piracy]. But I can’t nail that down today.”



Comic book fans that want authenticity in their comic book video games is getting it with Deadpool: The Game—it’s being written by the current author of the Deadpool comic series, Daniel Way.

The High Moon Studios game about the “merc with a mouth” is slated for a release sometime in 2013.

|Source: Joystiq

E3 2012 RePLAY – 6.8.12


Today on E3 2012 RePLAY: Microsoft won’t join in the mascot brawler bandwagon, the Unreal Engine 4 is unveiled and the fate of Activision-Blizzard.


PlayStation All-Stars Battle Royale is Sony’s answer to Nintendo’s Super Smash Bros. franchise, which begs the question if Microsoft will follow suit. The head of Microsoft’s game studios tells gamers today they “do not want” that game.

“You do not want that game,” Phil Spencer told Kotaku after trying to brainstorm a roster for a Microsoft-based brawler.

“I’m not going to take a shot at Sony first-party [game development],” said Spencer. “I think they do some great games. We’re going to try to build games that actually create new opportunity on our platform. I don’t really need to go and fill genres with the teams that we have.

“I don’t compete with games that are already on my platform. Sure, all games on some level compete for a dollar bill, but for us it’s really going to be to try to innovate. I haven’t played the game [PlayStation All-Stars Battle Royale], so I’m not saying it’s not innovative, but…”

“We’re not going to get an Xbox mascot fighter?” asked Kotaku’s Stephen Totilo.

“Sorry,” he said.

|Source: Kotaku


Epic Games unveiled the Unreal Engine 4 today with a real-time demo titled “Elemental” that showcased sophisticated dynamic illumination, light-reactive materials, rich particle effects and per-pixel lens flares, Joystiq reports.

The earliest we’ll see shipped games running on Unreal Engine 4 is 2013, based on Epic’s estimates.

|Source: Joystiq


Activision-Blizzard may be up for sale sometime this month following an annual senior executive meeting by Vivendi, the publisher’s parent company.

Vivendi executives will discuss the part or complete sale of its 61 percent stake in Activision-Blizzard, anonymous sources told Bloomberg.

Bloomberg sources also say that a sale of Activision would be Chairman Jean-Rene Fourtou’s attempt to unlock value from assets, because of the holding structure at Vivendi.  

A Vivendi spokesman told Bloomberg that the annual meeting is only a “forum of exchange and discussion” and not for “quick-fix decisions or solutions” while declining to comment on specific scenarios.  

Activision-Blizzard’s share price has dropped to $11.70 per share, a 3.3 percent decrease, since the report was made.

|Source: Bloomberg, Gamasutra